Ouch!Well - here I was getting all fired up about getting the multiplayer in the game - and we come to realize that it totally is not working!
Basically - because we did this in sockets - a lot of the functionality is going to be difficult to do - and we just don't have the time.
DUN DUN DUN...
Markus is now going to try to write a server/client in twisted in a couple of hours - and then we're going to have to hack like mad to try and get the game fit to it :D
If this doesn't pan out we're just going to have a nice ai and some hotseat.
Wish us luck ;)
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