March 2008 challenge: “Robot”
Ghetto VIking: The prophecy - DAMN that anti-aliasing!
Posted by j-1 on 2008/04/05 17:08
Don't panic. Large, friendly letters...Pink ones. Meh.
I Robot? - Graphics are done, new screenshots
Posted by hugoruscitti on 2008/04/05 17:04
gather - done, checked in, time to make the coffee.
Posted by abachman on 2008/04/05 16:49
I'm super intimidated by the work of some folks here, but 'tis all in good fun and I made a game I like, so there :)
It's not everything I hoped, a lot of laziness went into making this one (the good kind). No hand created art, no self recorded sound, just a lot of bleary eyed coding sessions trying to make eight direction geometry work in a trigonometry world. It's fun enough that I come back and play it, and my QA team (three-year old son) agrees that it's a "good game daddy".
Top-down 2D shooter with a twist. Think Asteroids, except the asteroids shoot back. Better soundtrack, too.
Good luck to all, I look forward to playing every game (even the DNFs) once I've had enough sleep and/or coffee to be rational.
Next time: a team (perhaps); better adherence to the "eugman challenge" or equivalent constraint subcategory; start with gameplay, finish with graphics; and actually write a few warmup games before the week begins.
Anyone interested in a little Ludum Dare?
PrintStar Zero - Almost there!
Posted by PrintStar on 2008/04/05 16:29
Now I just need to finish interaction with two characters, write the ending and intro, and package it up! Hurry, hurry!
X-25 Unplugged - 640mb is not enough either
Posted by ra on 2008/04/05 16:04
Fount of Untapped Ideas - Still going
Posted by MattS on 2008/04/05 16:00
HoleInTheHeadStudios-1.9 - WOOT!!!!
Posted by RB[0] on 2008/04/05 15:59
And it only took about 2 hours - yay!
Now it is just how much ui and how many bugs we can squash, and whether Markus can finish the multiplayer :P
New screenie for you - blue beat me :(
MUA - Almost there
Posted by keeyai on 2008/04/05 15:47
Even Robots have Bad Dreams - Not this time
Posted by Tee on 2008/04/05 15:33
Basically the idea of the game was to make one or more robots reach an exit, forcing them to move by making them be afraid of or be attracted to certain objects (they all share the same fears, so you can influence a robot to move by making another one afraid... well, it's hard to explain, but I think it could've worked).
Well, see you next Pyweek. Good luck with your entries.
Robot Toast - ALMOST THERE!!
Posted by III_Demon on 2008/04/05 14:55