March 2008 challenge: “Robot”
Harrison Mercer - Failure
Posted by comedy17 on 2008/04/05 20:06
Unfortunately, here on Saturday I sit with merely a title screen and a compilation of non-functioning code. Since there is no chance of me being able to get at least one level done at this point by tomorrow, I will call it quits on this project and admit failure.
It's not that I was unproductive during the week, it's just I put too much on my plate for one programmer with my skills, or lack thereof, to complete within one week, especially when coupled with college life and homework. Now, it's too late to change my idea.
I will take this as a lesson learned and next year try to do something a little more reasonable.
Not a Ninja - Robots owned us...
Posted by smatts on 2008/04/05 19:26
Due to how rad our idea was, and how we totally couldn't do it in a week given that we all work full time jobs and do other things as well, we're not going to finish on time. We're not going to stop though! We like our robots too much so we'll post something in the next couple of weeks just for fun.
Anyways, here's the idea. It's a build-a-robot playground. Using an editor you pin robot parts together. Parts with an on state can then be assigned to a control key. When that key is pressed, the part goes on. The fun part is to see if you can build a robot that is controllable (using wheels, rockets, magnets, springs, etc...). Game is in 2D using rabbyt, pymunk and pyglet. Gameplay is physics based, so the hope is there is lots of emergent gameplay just from trying to navigate the world! We have cool ideas for levels too one day...
Oh, we also want to do away with a front end eventually and just use robots we build in the game to function as main menu, editing screen etc...
Anyways. Here's some art, these are mockups of robots built from the individual parts that are in the game now. The component editor mostly works and the robot editor is on it's way. A couple more days and we could have posted something working!
MUA - Tada
Posted by keeyai on 2008/04/05 19:25
Well, we're finally finished. Pretty sure the package is right, which was my biggest concern for today. Never did get any executables working with rabbyt -- big letdown there. That will be a MAJOR limiting factor for its use if I can't get that figured out.
Anyway, enjoy! Sorry in advance for making you download rabbyt, pyopengl, and setuptools.
I've simultaneously kept this diary, and a few extra things, on my blog at http://keeyai.com. I'll always check comments there; no guarantees here. You can go to http://keeyai.com/projects-and-releases/mua/office-space-5000/ for the Office Space 5000 page. If you like (or hate) the game, please leave a comment. If people actually care, we will make some more levels and add some extras to the game, like custom level imports, level packs, etc. I hope to see you there.
X-25 Unplugged - Idea: Postweek challenge
Posted by dmoisset on 2008/04/05 18:55
Talking in #pyweek about how some games are great but are never packaged/finished, I suggested about implemented a "post-week challenge".
It would be a challenge with similar rules to pyweek but one or two months after it. Instead of starting from scratch and following a theme, you have to pick a game from any old pyweek, and work improving it...
What do you think?
C.A.T.:B.O.T. - Cat Academy of Technology: Beyond ODS' Techdog - Final submission!
Posted by ServalKatze on 2008/04/05 18:55
Yay! \o/
We have a final entry with nice graphics, sound effects and music. And it's playble, too. Apart from some bugs, of course.. Zahme played through the whole game for 4 or 5 times to find the worst bugs and I had to spend most of the time fixing them (instead of making nicer music *sigh*). I really hate the code but at least it works ok. Hopefully. And if it runs on all machines (that have Python and Pygame installed) I'd be happy.
Good luck to those teams that are still working on their final submissions. Keep going! We want to play your games.. ;)
X-25 Unplugged - Wrapping up
Posted by dmoisset on 2008/04/05 18:51
OK, we now have kind of a closed package... I would like to have added sound+music, and a few extra features and levels, but I don't think we'll make it, and it works as it is :)
Hope you guys find it fun
Grow bots - Grow-bots!
Posted by wybiral on 2008/04/05 18:49
Download it here
Here's a recent screenshot:
MUA - Executable Woes
Posted by keeyai on 2008/04/05 18:38
RoboCute - Treasure!
Posted by kfields on 2008/04/05 18:02
I've finished the basic mechanics, although there is no game end state.
This is going to be down to the wire folks!
Johnny saves the world - Sound and music...
Posted by roberto on 2008/04/05 17:43