March 2008 challenge: “Robot”
Awesome Block Game 4 - READ THIS TO UPLOAD
Posted by eugman on 2008/04/05 22:35
Then go to http://pyweek.org/e/yourEntryNameHere/upload/
and submit the hash.
I Robot? - I cant upload the file!!
Posted by hugoruscitti on 2008/04/05 22:33
The Ultimate World Domination Challenge: The Story of a Serial Killing Robot Dancer - Why can't I upload?
Posted by Johey on 2008/04/05 22:32
Why can't I upload my files? At the moment, the main page sais PyWeek — Number 6 — CHALLENGE END: 1 hour, 28 minutes, but I can't submit any files...
Edit: Solved. :)
1st Player - too late?
Posted by eltriuqS on 2008/04/05 22:22
and as i started coding just friday evening,
now some hour and a half before the deadline,
i cant upload my 40k file.
buhu
fydle - fydo and ldle - Final notes
Posted by ldle on 2008/04/05 22:12
known issues:
- - Can't unzip with 7Zip
- - Graphical Errors on Mac OSX
Okay well its the end of pyweek and I feel its my second success. It was a success for me as a solo programmer because I was able to create something that some have considered entertaining while retaining a high level of polish.
Taking what I learned from my first pyweek and my development with DROID_ on Murmel I tried to set out a strategy that would allow me to at least get a full game submitted by the end.
For me this strategy included a few key points:
- * Stay away from math intensive games -I am not good at collision detecton or math in general so I needed something that wouldn't require too much of that.
- * Create a level editor the first day - Last pyweek, DR0ID_ and I spent the majority of the week working out a very nice engine for our game. We made sure that the classes made sense and that we had good interfaces. However by the time we finished making this engine we ran out of time for a level editor. While the level editor /did/ get finished there were errors and bugs that we struggled with down to the very last minutes. Oh man there were so many MD5 hashes...
- * Get fydo to be my artist - Fydo is a magician. His art is incredibly enjoyable it is probably the biggest asset this game has. My instincts were correct and fydo pulled through will some really great art for this game. Thank you thank you thank you.
A few things I learned this pyweek are:
pyglet is really nice. I can't say that I could really ask for more than what pyglet is offering. The ease in which I could make Celldoku while knowing its all OpenGL in the backend and that I can even use OpenGL anywhere when I was was clutch.
The only thing I really want from pyglet that it doesn't have at the moment is Sound. But as Richard explained its not particularly pyglet's fault, AVBin is just the best available option at this point.
After pyweek started I learned about Cocos a library built ontop of Pyglet which supports the organization of your game into mini-apps called Scenes. This is actually how I like to set my game up anyway and is how Celldoku is implemented.
Basically I use the pyglet window as my engine class. I install various "Manager" classes into the engine class and then make it global. Using pyglet event stacks I switch which scene is running with pushing and popping scenes around. This makes it extremely easy to implement small specialized scenes that use global assets available in the engine. I'm excited to use Cocos because I'm sure they are doing it oh so much better than I am.
Special thanks go to:
Ironfroggy from freenode. He was originally going to be a teamate for this pyweek and Celldoku is really spawned from the talks about a game based off Cellular Automata with him.
ajhager from freenode. When I can't figure something out, ajhager was there to give me a specifically crafted demo to show me how t do what I was trying or explain it in some other way. Thanks guy.
Hope everyone had fun, I know I did. Don't worry if you can't beat Celldoku, its really hard.
10 Roboticists from Santa Fe - Finish Game!
Posted by humitos on 2008/04/05 22:07
Ghetto VIking: The prophecy - NO!
Posted by j-1 on 2008/04/05 22:07
Sid the Grasshopper - Finished
Posted by john on 2008/04/05 21:00
Anyways, you can download it from my teampage.
If anyone wants to build me some levels, then great! Post it on this diary post, and BTW, the bg image is robot.png, but you can create your own.
invention - Completion
Posted by DiamondGFX on 2008/04/05 20:58
Overall, I'm pretty pleased with how everything turned out. The main game engine ended up much better than I planned, although I never got to do a boss battle engine (or rather, couldn't think of anything that made any sort of logical sense). I'm pleased, though, and I think that the competition this time around is going to be pretty rough!
Specimen B-24 - Not happening.
Posted by kalzekdor on 2008/04/05 20:32
Nope, it's not. I haven't found more than an hour of coding time spread over the last 3 days. So, I'm afraid this game will not be done on time.
Sure, I could spend the next 12 hours coding my ass off, and I might even be able to finish some semblance of a game in that time. But, no, that's not happening either. I'm just gonna have to bow out of this one, unfortunately.
I won't just abandon this game, I do have some good ideas for it, but it'll proceed at a much slower development pace, as I shift my focus from project to project. If something ever comes of it, I'll throw it up on pygame.org.
Good luck to all the other entrants, a number of these games look really nice. Hopefully I'll be back next pyweek with more time to code. Until then, I suppose.