September 2007 challenge: “Twisted”

ceronman - New Screenshot

Posted by ceronman on 2007/09/07 07:49

Forty hours until death line. My game is still missing tons of features. I hope I can finish everything.

Done and Undone:
MainCharacter artwork: done
MainCharacter movement and jumps: done
MainCharacter shooting: done
TileMap Engine & ScrollSystem: done
Enemy1 Behavior: done
Enemy2 Behavior: done
Enemy3 Behavior: done
Enemy killing: done
Maincharacter death: done
Sounds: undone
Music: undone
MiniMap: undone
Worlds, worlds and more worlds: undone
MapEditor: undone (probably won't be ther for deathline)
key system and map flow: undone
portability testing: undone
presentation and help screen: undone

Most of the missing parts are simple but the time is too short. Tomorrow I am going to work full time on this. If I can complete all the missing parts in time, and if I have some luck, I am going to implement a two players mode. I already have it in my mind, it would be really cool.

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saloparenators - none yet

Posted by salopar on 2007/09/07 05:59

after drawn many random sprite i hope ill be able to put them together in a thing to spring recycling plant

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Angels Fall First - Host Profile

Posted by Phifty on 2007/09/07 05:08

Iron Angels Omnicorp is one of the oldest and best respected corporate conglomerations anywhere. Though the current tensions between the Antareans and League have forced this multirole corporation to move the majority of its operations to the more stable sectors controlled by the Solarian League, the IAO has handled more contracts then any two corporations combined. Well known for its alacrity in accomplishing any task, IAO made its fortune with the development of some of the most venerable super dreadnoughts used in the last colony wars. IAO, a huge entity, was able to handle all aspects of their ships' creation, from design to interior decoration, within the corporation.

Having made a reputation by creating some of the best ships in the galaxy without using contractors, IAO had nowhere to go but up. Each of its divisions produced quality products, with IAO furniture, once designed with a measure of utilitarianism for military ships, ordered by leading lights everywhere from the Solesian Hegemony to the Sidemore Republic. IAO's Creative Arts division is responsible for the city planning of two of the galaxy's top ten most beautiful cities. Their programmers created the networking protocols that were the killer app for the DAIS platform. Their ships are well known, and well feared, by every sensible pilot.

The original Iron Angels Starfighter Tournament was created as less of a tournament and more of a challenge. The IST was essentially a challenge to any and all manufacturer to turn up in a model that could beat the IAO team. As the IST became larger and larger, IAO executives began to value it more as an advertising opportunity then a testing grounds and, must to the regret of their engineers, pulled the IAO team out of the competition. However, IAO can't keep its ships out of the tournament, for many years one competition was a last man standing event, where the last ship to be disabled by a stationary IAO capital ship would be the winner.

The IAO is currently the gray eminence of the galaxy's mega-corporations. These days it churns out more consumer products than military and rides the waves of the market. The organizing and judging of the event is one of the biggest events that IAO holds and, according to many, produces enough of a profit to keep the entire mega-corporation running for a month.

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pyBreakout - Day What, Five Now?

Posted by Gauss on 2007/09/07 04:19

I'm vaguely hosed, but I have a working demo of a barebones Breakout game, done from scratch, which is not to be sneezed at. Much.

Blocks are in play and disappear when they collide with the ball. The paddle moves with the mouse and collides with the ball. Bounds checking is well done, collision response not so much: the first trial only worked in one direction, the new version is a complete catastrophe.

Goal for Sometime Saturday Morning: Implement proper collision checking, lives, and a score system. Once that's done, twist it somehow and call it Ready To #*@!, er, Ship. A week before impending nuptials is Not the proper time to be doing this.

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7 Zombies - Twisted Zombie is caming!

Posted by JuanjoConti on 2007/09/07 03:29

Watch out game players!



Becaouse this saturday..



is caming!

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Angels Fall First - New Intro:

Posted by Phifty on 2007/09/07 02:52

Introduction:

The Iron Angels Starfighter Tournament is a bi-annual event held in Polaris space, bordering the Delphinus Nebula. The first tournament was founded by a conglomeration of astro-engineering corporations in order to showcase their produce. However, the tournament quickly picked up interests from the military factions of the nearby star nations, who see the IST as an excellent test bed for new technology. Military commanders also see it as an opportunity to prove their tactical expertise in the area of fighter-class vessel design.

The competition is a simple affair: pilots engage each other in both solo and team matches in a confined area directly adjacent to the Delphinus Nebula, which provides numerous hazard-filled areas of space which are used to a dramatic effect by Iron Angels Omnicorp, the event's organizer. Notable past matches included: asteroids thrust into the midst of the field; surprise comet flights; fields dominated by caustic clouds, and even, in one well-known match, recreations of ancient Republic of Glyfhaven pirate ships spreading chaos by jumping into the midst of the battle and opening fire on both sides.

The engagements are set up in a pyramid-style tournament structure. Competitors draw lots for initial engagements and work their way up the ladder. The pyramidal structure also provides for minor matches, with surviving losers given the opportunity to step back up the ladder in, what are known as, "Twisted Engagements." Long-time fans of the IST are the most rabid about these matches: more often then not, the pilots have nothing to loose and everything to win, making their performances haphazard and chaotic, and the matches unbeatable for excitement.

The tournament is open to all, although the huge expense of outfitting and maintaining a team is only affordable to the military, the corporations, and a select few mega-rich individuals. The corporations attempt to balance this tendency towards the elite with sponsorship programs. National and system-wide competitions are held throughout the galaxy by various companies, with the best talent skimmed off for the big leagues.

The fighters themselves are the absolute apex of modern technology, with the most advanced engines, avionics, weapons, and defense systems that each team can muster. Many of the systems and craft designs are advanced prototypes or clever modifications of existing craft. The military teams in particular are famous for pulling out the stops to show what a modified version of one of their ships can do. Many a military fighter has earned a fearsome reputation due to its performance in the IST, while corporations see a fighter's performance in the tournament as the key to a new model's sales. However, the models displayed during the IST bear little resemblance to their production-line counterparts.

Due to the extremely dangerous nature of the sport, the fighters are equipped with miniaturized grav-shields, ceramic-fiber-auto-ejecting cockpit shells, self-sealing hulls, and a host of other safety features only available to those with galaxy-sized bank accounts. Fatalities are rare, but injuries are ubiquitous.

>>Time Period
This year's IST is especially significant in that, for the first time in nearly a century, the Antarean powers and the League are once again separate. All the IST participants can feel the oncoming storm and the tensions are reverberating through the tournament. For the first time since the tournament began, fatalities are occurring during the competitions leading up to the tournament. The worries are acting divisively, not only are the military pilots feeling the heat, but the corporations as well, with their sponsors taking sides, the pilots are as well.

The tournament this year is expected to be especially bloody, with the participants taking sides every pilot has to wonder if the next time they face their opponent will be in the midst of a war. Which begs the question, wouldn't it be better to take him down now?

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B.L.O.C.K: Look Out; Can't Kick - BLOCK: LOOK OUT! CAN"T KICK

Posted by eugman on 2007/09/07 01:16

svn co http://www.eugmanhome.com/block

to download. New sounds, new enemies, shift to shoot bomb. One big level to test them in.

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RTSimple - some progress with my RTSimple (web 2.0!! lol)

Posted by simono on 2007/09/07 00:42

My Javascript engine turns out to be simple , yet does what it should.. I'm confident. Also I hacked together a simple Model in django and integrated the A* search from pygame-site.

On top the django admin interface... below that a screeny of the "engine" so far. Nothing much to see really.

Tomorrow I'll try connect the two via ajax so I can finally issue commands to my units so that they don't just move on predefined paths.... and hopefully the attack-order will be in place as well. If I manage to come that far tomorrow, I think I'll be able to make some sort of game-browser on sunday and tada: a finished game lol

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Murmel - starting leveldesign phase

Posted by DR0ID on 2007/09/06 23:16

Until now we have worked on getting the level mechanics working. But it looks we really going to make it. I hope get some good levels done by the end of pyweek. After writing all that collision code it will surely be a different challenge to code. But now I need to get some sleep, since this week I have slept not enough!

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mucusnack - mucusnack!

Posted by stycchio on 2007/09/06 23:09

Join the Very Awful Coding Inc. We are waiting for your lack of style and motivation!
Mucusnack, the same boring snake game with a twist.
Work in progress? Maybe.
This concept is a total rip-off from "pizza worm" a game of the '90s found somewhere on Hornet.

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