September 2007 challenge: “Twisted”

Primordial Waffle Forge - For those needing to feel better about themselves

Posted by donal.h on 2007/09/07 17:38

As of last night:
  • I've got a concept
  • I've got a framework
Tonight and tomorrow I have to:
  • Learn OpenGL
  • Learn Geometry
  • Program the parts of the game that use the two previous items
  • Not completely alienate my girlfriend

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Lazy Susan - Lolly pieces

Posted by alex on 2007/09/07 17:00

Erm, now there are lollies on a playing board.

That's a day or so of polishing and optimising, and making it work on mac. A few more animations and textures to do, then sound. Don't think there's time for network play.

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Hey it's Sid the Grasshopper! - Falling behind

Posted by john on 2007/09/07 15:12

I have really fallen behind the pyweek because of school (cuts of about 9 hours of my day, leaving me with 3/4 hours a day to code my game.
But do not fear, for I am about to rethink some of my ideas, and I will succeed in finishing my game as the great deadline breaks overhead!

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Rochester Vikings - Twisted Life Version 0.8.1

Posted by paulreiners on 2007/09/07 12:56

Twisted Life Version 0.8.1 is available for download.

Let me know if you run into any problems with it.

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Vortex Racers - For those with low fps

Posted by scav on 2007/09/07 12:52

python2.5 run_game.py --snow
This option turns off most of the textures, which should help out those with slow hardware.

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Hectic Game Development 2 - Twisted release

Posted by Hectigo on 2007/09/07 12:42

I just uploaded the first playable (at least sort of) version of my game. It still has glitches, bugs and all sorts of other evil thingies, but the basic engine is there.

To be done before end of PyWeek:

  • Finish unit buying functionality (buying at the second base slot, disabling buying when an unit was in the slot at the beginning of the turn)
  • Add twisting function
  • Add checking of victory conditions
  • Add sound effects

Well, at least I completed something. I have a feeling that I tried to tackle a bit more than I could handle in a week, but at least I've been learning a lot of stuff and improving and testing Splush. I'll publish a more complete post mortem next week.

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Gloopy - Finally! A working demo

Posted by codexile on 2007/09/07 10:40

Wow, it's been a long night and we both have work very soon.

We did so much I hardly know where to start. Secondly we're so tired, we hardly know what we're saying. We. You. Huh? Kaleidoscope.

So, we've laid the groundwork and so it's pretty easy to generate content at this point. In this demo you can jump on Drakko, the first monster in the game, to twist around him and take control of his abilities.

Right now you can't be hurt, and you really don't have anywhere to go, but feel free to explore and have fun! We definitely have a lot more work ahead of us, the game is nowhere near complete, but we wanted to get something out there.

Some of the images are a bit off, and we seem to have some lag issues, but we hope you still find it enjoyable!

Left / Right moves
Space Jumps
Left Ctrl fires
Hold up and down to aim your attack!

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The network plumber - time.get_more()

Posted by Mikle on 2007/09/07 10:16

"batteries included" isn't good enough...I want a battery fueled time machine... I spent all the workdays in work, so all I have to show when there is only 1 day and some change left is a grid test.... Dammit, next pyweek I'm taking a vacation :)

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Team Chuck Norris Is God - First test version

Posted by Papper on 2007/09/07 09:03

Uploaded a test version of my game, it's not even close to done. Just wanted to let people check it out to see if anything is horribly broken on other systems than mine.

It doesn't use any super fancy opengl features as far as I know, but you never know what might show up.

At the time there's only one level and it's hard coded into the game, just for testing purposes. I will be adding some sort of loader for levels, I think having them hard coded like this is gross and horrible but well, I just haven't gotten that far yet :)

Over all the code is very very "just get it done" and needs major clean up and restructuring, which should be easy considering the small size. But for now it works which makes me happy.

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The game of Allefant - Day 5

Posted by allefant on 2007/09/07 08:33

Time is running short. By now, counted in hours, I guess I spent as much on this as on a complete LD48 - and that's how far I usually get in LD: A half finished engine with a boring test level :P Anyway, still Friday and Saturday left, so a recap on the progress:
  • base engine (twisted gravity): done
  • font: done
  • main character: done
  • enemy 1: done
  • enemy 2: done
  • NPC 1: done
  • moving platform: done
  • title: done
  • tileset: mostly done
  • menu: started
  • enemy 3: started
  • editor: started
  • sound: some
  • music: some
  • exit: tbd
  • lever: tbd
  • door+key: tbd
  • collectibles: tbd
  • boss: tbd
  • levels: tbd
  • gameplay: tbd

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