Race clockwork vehicles around a track, avoiding the dangerous meteorological phenomenon.
Ratings (show detail)
After-challenge fixed version
|2.3 MB||scav||2007/09/23 11:11|
Vortex Racers (really final)
|2.3 MB||scav||2007/09/08 21:50|
On the starting line
|67.2 KB||scav||2007/09/07 11:56|
36% DNW! Aaah!
I should be happy though, because the main reason I do pyweek is to test and debug my game graphics library. So I suppose I have some work to do...
The other comments about camera position and steering were, sadly, completely fair :-(
Thanks to Joe for his scepticism.
Oh and while walking back from his house slightly drunk, I figured out what was causing my performance problem. Back to 60fps for me!
I think the word is "woohoo". If that's a word.
I could mess with it more, but it isn't going to get any better and I might break something.
For those with low fps
python2.5 run_game.py --snowThis option turns off most of the textures, which should help out those with slow hardware.
Day 4, and a playable game
For a couple of days there, OpenGL was NOT my friend.
Now I need to do some level design and maybe add some of the stuff that I thought I would never be able to fit in (e.g. music).
Pyweek again! Woohoo!
Now I can do nothing except think of mad game ideas for the next month! Fingers crossed for a good theme...
Good luck to everyone, and hoping for a fine crop of silliness this year.