September 2007 challenge: “Twisted”

saloparenators - sympnosis

Posted by salopar on 2007/09/08 03:32

you have scrap comming from a conveyor; you have a robo riding a twister that take the scrap using mouse then move it to the springminator; the springminator have the ability to turn everything into spring; after you put color on spring and put the spring in a box; finaly you take the box to the other coveyor , and repeat all step until you get bored

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saloparenators - its start looking alike a demo

Posted by salopar on 2007/09/08 03:29

after 6 day maybe if i could spend more than 3 jour per day anyway now i got something moving with the mouse on screen

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Twisted River Community - Twisted River Community - Second Playable Revision

Posted by Alya on 2007/09/08 02:47

Hi!

I've spent the last three days mostly rewriting the jobs and resources systems and implementing various AI tasks, buildings and UI views.

I've removed scrollable maps and saving and loading (my arch-enemies; I couldn't get them to work in time the last time either :-() from my todo-list and finished everything else except the campaign and balancing.

There's a new revision up.

New screenshots:

[Title Screen]
The title screen featuring a pretty public domain photograph.

[Free Play Screen]
The "Free Play"-scenario. All buildings here are fully functional. :-)

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Return of PrintStar - Game complete, but online portion not

Posted by PrintStar on 2007/09/08 01:37

My game play is finally complete. The whole thing is driven by a sweet command-line interface (check out the Cmd objects in python!). The reason for this is that the game is meant to connect to a server to report scores at the very least and to allow versus play at best. That's now the hard part...

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Dreaming MIrror Games - Cant do text

Posted by Neppord on 2007/09/08 00:47

Is there any way to write text on a gl pygame surface?

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Angels Fall First - Team Profile: Team Taurus

Posted by Phifty on 2007/09/08 00:36

Team Taurus is one of the teams that is funded and sponsored by the state, in this case, the Taurian Confederacy.

====Sword-T====
Team Taurus sports a native hull, one familiar to pilots everywhere. The venerable Sword Multi-Role Starfighter has been completely reworked and redesigned at Draymark Labs. The result is the Sword-T, a fighter for which cost was no object.

The ship is fast and deadly, a large engine mount, some serious firepower and two huge grav fins. The T now can spin and flip so fast that special compensators had to be built into the cockpit to keep the pilot from blacking out every time she makes a sharp turn.


====Arianne Invigsil====
Age: 27
Rank: Captain
Affiliation: Taurian Fleet Vigilant
Piloting Style: Aggressive.


Arianne Invigsil wanted to be a pilot so badly that she lied on her application to the military and signed up at the young age of 16. She worked her way through the ranks of the Taurian military quickly, but with hard work. Aggressive in space and in person, Invigsil has rubbed many an officer the wrong way, which is likely the only reason she has not accomplished a higher rank. Her personality is easily apparent in her flying style. She is sometimes incautious and pigheaded, a quality which makes her difficult to get off your tail, but can also work against her. However, due to a combination of her vast combat experience and the ultra reliable Draymark craft she pilots, she often lands on her feet.

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The network plumber - time.sleep()

Posted by Mikle on 2007/09/08 00:08

Well I have something playable... Time to add all the stuff around it.
I need to add interesting themes, pipes and generally pretty it up. Also would be nice to add a menu and some other NICE-TO-HAVES like saves.
So I have 24 more hours...Sleep is for the weak...

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The game of Allefant - Day 6

Posted by allefant on 2007/09/07 22:59

Oh well. In an attempt to still finish something, I started work on my game right after I got home from work, not even logging into IRC. But then somehow I ended up making a Leprechaun in Blender instead of starting with level design..
So that leaves tomorrow to try and hopefully get a bit of gameplay out of it. For now, watching the Leprechauns is kinda fun.. when two of them meet, they are starting some weird behavior I can't explain..

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555-BOOM! - We have levels!

Posted by gcewing on 2007/09/07 22:09

I've fixed some bugs and created 4 levels.

The crash problem was caused by a case error in a sound filename. I'll have to do something to prevent that sort of thing happening again.

Things are starting to come together. It looks like I may be able to submit something resembling a finished game this time!

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Hole in the Head Studios - We might have lost our minds... - Quick message to Richard

Posted by fydo on 2007/09/07 17:52

Hey there Richard,
RoeBros can't seem to log in and he's asked me to post a quick message here to let you know about it.

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