September 2007 challenge: “Twisted”

555-BOOM! - 5B Version 0.3

Posted by gcewing on 2007/09/08 10:18

More bug fixes, and more levels. There are 7 regular levels now!

I've added a randomised element to some of the levels so that you can't just use the same solution every time. That should add some replay value.

If you're wondering why all the bombs seem to be silent, most of the sounds are disabled for now, until I can fix the stuttering problem.

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python programmers in hiding - Nearing the end of pyweek.

Posted by MattS on 2007/09/08 09:47

Even though we haven't been posting often we have been working hard this week. We may not finish a complete game but it was sure better than last pyweek (don't ask). I did learn alot this pyweek, especially about pyopengl, optimisations (I did not optimise early, just as needed to keep the frame rates up), rotations and collisions. If all goes well tonight Dave, Malcolm and I may have an entry to submit....

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7 Zombies - Twisted Zombie goes to the farm

Posted by JuanjoConti on 2007/09/08 09:31

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Batwima Islands - tick tack....

Posted by Trobadour on 2007/09/08 07:58

i may have 4-6 hours left, so lets see what i can do with it. There are some features that need to be implemeted to finish the game in some playable state:
- The islanders (represendted as numbers) cannot change between touching islands
- A little better collision detection between the islands
- Some tutorial levels
- A help screen
- Floating tigers to scare people
- There isn't a mealstrom in the middle to suck islands down.
But there's a light at the end of the tunnel

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MonkeyCow 3000 - Is py2app broken for anyone else?

Posted by sixohsix on 2007/09/08 05:02

I saw another thread about this but I thought it was resolved in Skellington 1.10, which is what we are using.

Traceback (most recent call last):
  File "/Users/mike/Projects/PyGame/pyweek5/game/dist/WindGods.app/Contents/Resources/__boot__.py", line 137, in ?
    _run('WindGods.py')
  File "/Users/mike/Projects/PyGame/pyweek5/game/dist/WindGods.app/Contents/Resources/__boot__.py", line 134, in _run
    execfile(path, globals(), globals())
  File "/Users/mike/Projects/PyGame/pyweek5/game/dist/WindGods.app/Contents/Resources/WindGods.py", line 15, in ?
    import main
ImportError: No module named main

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Hellspawn Hockey : Stick & Twisted - Throwing in the programming towel

Posted by Cthulhu32 on 2007/09/08 04:40

Unfortunately, my team was not able to get all our art together, and I was not able to get all the code together. I think this is the first pyweek I've officially thrown in the towel for, but hey I have learned PLENTY.

What I've got so far: a very good force & intertia system, a camera system that will successfully follow any object you give it in 2d space, and smoothly move around the hockey field, and a puck that moves according to its atan2(dy,dx)

One of my major problems right now is the fact that I want the puck to move extremely quickly, yet STILL pick up attachments to players. When the puck is moving at 15 pixels every frame update, the puck can easily pass over the player's collide rect. Classic problem, but its the first time I've had to face it.

I do not plan to stop this project however, and my team is very enthusiastic to get a hockey game together :) I think we all like to add a few gems to our portfolios. My team is starting to look into using actual 3-D, we'll see how much I can get on this thing! :)

Anyways, good luck all, I'll make sure to judge the entries that complete their games. I'll be going solo on the next compo so more programmer graphics for pyweek 6!! :)

Check out the SmashSquad 0.6a release of my work in progress, and feel free to check out the fun code. I did A LOT of fun hybrid inheritance + declaring classes for physics.

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B.L.O.C.K: Look Out; Can't Kick - I'M DONE!

Posted by eugman on 2007/09/08 04:13

I'm going to be busy tomorrow so i stayed up making sure everything was good and adding a exe file. I hope you all enjoy my entry, I think it's going to do really well.

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7 Zombies - Windows users

Posted by JuanjoConti on 2007/09/08 04:09

Are there many Windows users in this challenge? Mac ones?

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7 Zombies - First ScreenShot (Twisted Zombie)

Posted by JuanjoConti on 2007/09/08 03:57



That's is. The very first game playing screen shot we can show.

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MonkeyCow 3000 - We've got a little something

Posted by sixohsix on 2007/09/08 03:45

Our game is coming together and it may actually work by the end of the competition. Whee! Biggest part not yet integrated is the ability to aim and throw twisters (tornados) at the other person, but that's coming.

Also, no help text. But feel free to download it and click the buttons to see if you can break it, and groove to its sweet original techno soundtrack.

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