A real quick screenshot of Hellspawn Hockey 0.3a. Yes those guys are mutant league hockey, no we don't have copyright to them so they're not going to be in our final game :)

Hellspawn Hockey : Stick & Twisted

Smash Squad Presents Hellspawn Hockey: Stick & Twisted

Smash Squad consists of 5 team members, including 1 veteran Pyweeker.

Artists
  • Captain Kiwasabi
  • Mweber
  • NickName
  • Chiparoo
Programmer
  • Cthulhu32

We all have mixed lifestyles including video game developer and armored truck escort. With the prerendering skills of digipen ex-students, this team hopes to make a very enjoyable and visualizing entertaining game.

Awards

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Files

File Uploader Date
SmashSquad0.6a.zip
Last version I'll add before pyweek is over & allows for uploads again.
Cthulhu32 2007/09/08 04:41
SmashSquad0.3a.zip
A WIP of the game so far.
Cthulhu32 2007/09/06 18:12
screen0.3.jpg
A real quick screenshot of Hellspawn Hockey 0.3a. Yes those guys are mutant league hockey, no we don't have copyright to them so they're not going to be in our final game :)
Cthulhu32 2007/09/06 18:11
HH_logo4.jpg
Very sweet logo one of our artists cooked up.
Cthulhu32 2007/09/06 14:16

Diary Entries

Pyweek 5 Warmup WIP

Here is a little sorta E=MC^2, sorta not themed warmup game I'm currently working on.

http://cthulhu32.kraln.com/pyweek5/LightChaser-0.1A.zip

If you get annoyed by the fact that it quits after you kill all the enemies, open up game.py, and comment out Line 67.

Basically this is just a little mouse physics game, right click accelerates, left click shoots. You can't die yet, and the enemies die without any explosion or anything. My next step is to add points, explosions when things get hit, possible power-ups when you kill the drones and/or mother-ship, some level design, and a menu/high score. Then I'll call it good for a warmup game :)

5 comments

Game is coming along... slowly

My team of artists have been working really hard, and I honestly felt like I've been slacking compared to earlier pyweek competitions. I have a 40 hour a week job as a game programmer, and I had no idea how much time it would consume!!

I have been coding up some nice physics & setup code for the game, and I FINALLY got the stupid camera working. I don't know why, but I could just not wrap my head around a fixed camera in 2D space.

Give the WIP a try if you want to see the physics I've put together so far for

Hellspawn Hockey 0.3 demo

Arrow key moves around your character, and space bar releases the puck with your inertia. The AI is not smart enough to release the puck, but I should get passing working tonight.

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Throwing in the programming towel

Unfortunately, my team was not able to get all our art together, and I was not able to get all the code together. I think this is the first pyweek I've officially thrown in the towel for, but hey I have learned PLENTY.

What I've got so far: a very good force & intertia system, a camera system that will successfully follow any object you give it in 2d space, and smoothly move around the hockey field, and a puck that moves according to its atan2(dy,dx)

One of my major problems right now is the fact that I want the puck to move extremely quickly, yet STILL pick up attachments to players. When the puck is moving at 15 pixels every frame update, the puck can easily pass over the player's collide rect. Classic problem, but its the first time I've had to face it.

I do not plan to stop this project however, and my team is very enthusiastic to get a hockey game together :) I think we all like to add a few gems to our portfolios. My team is starting to look into using actual 3-D, we'll see how much I can get on this thing! :)

Anyways, good luck all, I'll make sure to judge the entries that complete their games. I'll be going solo on the next compo so more programmer graphics for pyweek 6!! :)

Check out the SmashSquad 0.6a release of my work in progress, and feel free to check out the fun code. I did A LOT of fun hybrid inheritance + declaring classes for physics.

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