September 2007 challenge: “Twisted”
Rochester Vikings - Twisted Life Version 0.8.0
Posted by paulreiners on 2007/09/06 23:00
Let me know if you run into any problems with it.
Vortex Racers - Day 4, and a playable game
Posted by scav on 2007/09/06 22:03
For a couple of days there, OpenGL was NOT my friend.
Now I need to do some level design and maybe add some of the stuff that I thought I would never be able to fit in (e.g. music).
The Olde Battleaxe 5 - Camping Trip!
Posted by philhassey on 2007/09/06 20:40
Well, it looks like we'll be going camping in this pyweek entry --
Galvinball! - New upload
Posted by roberto on 2007/09/06 18:55
I've just uploaded a new version, with full functionality. I don't know if I'll have time to improve it, since tomorrow is a holiday here in Brazil and I want to go out with my girlfriend. I'll probably add some more token rules on saturday to improve the number of options when creating new rules.
If you played the game and have any suggestions of actions that could be implemented, please drop me a line -- 'cause I've run out of ideas! :)
Hellspawn Hockey : Stick & Twisted - Game is coming along... slowly
Posted by Cthulhu32 on 2007/09/06 18:27
I have been coding up some nice physics & setup code for the game, and I FINALLY got the stupid camera working. I don't know why, but I could just not wrap my head around a fixed camera in 2D space.
Give the WIP a try if you want to see the physics I've put together so far for
Hellspawn Hockey 0.3 demo
Arrow key moves around your character, and space bar releases the puck with your inertia. The AI is not smart enough to release the puck, but I should get passing working tonight.
Rochester Vikings - Twisted Life Version 0.7.1
Posted by paulreiners on 2007/09/06 17:53
Let me know if you run into any problems with it.
Twisted Caverns - Wow, this is getting tiresome!
Posted by ArmchairArmada on 2007/09/06 17:53
At the start of this project I had a pretty grand vision as to what this game will be like. I may have bitten off a little more than I could chew ... but I'm going to press on anyhow.
I used a few unconventional techniques, which I have to wonder if they would be the best way of going about things. For example, I decided to try to convert a black and white pixel map into a normal map describing the surface of the terrain at each point. I ended up spending all day yesterday writing the conversion program. It works ... though the normals are a little noisy and a few places on the map don't have as good of normals as I would have liked, but it'll have to do.
If you are wondering why I am typing this instead of working, it's because, after a few days straight of programming I feel I need a little break ... which I cannot afford to take.
Well, I should get back to the old grind stone. I still don't have anything that's really playable yet, but I expect to have a player controlled character by the end of the day.
Deathworks - Okay, defeated
Posted by Deathworks on 2007/09/06 17:03
Hi!
I gave it an honest try, but I simply didn't make it in time.
For those interested, I have uploaded the last version of the program I got together within the deadline in mai0_0_3.zip.
I had planned to reduce the RPG to a simply finding the path through the pre-set labyrinth thing, but a silent bug in the event system has thwarted even that (since I didn't get an error message, I wasn't able to find it in time).
Anyhow, I still think that some of the ideas that went into the code may be useful for others, so I would encourage people to have at least a quick look at it.
It has been fun participating in this and good luck to all!
DeathworksOldPumpkin - Working very little
Posted by OldPumpkin on 2007/09/06 13:41
Should be enough to produce a minimalist-looking game, though.
Concept: A twisted little boy builds machines to do twisted things.
The screenshot shows that the chipmunk-based mechanics are working.
Now, gameplay and level editor (or maybe just do the levels in code to save a little time).
I won't post many entries here, I will probably do it at my blog: http://lateral.netmanagers.com.ar
555-BOOM! - First submission!
Posted by gcewing on 2007/09/06 13:08
This time I've come up with something that covers all five candidate themes! Well, sort of. You decide.
What's done so far: Most of the necessary infrastructure, and a set of tutorial levels. At least half the effort went into implementing a comprehensive built-in level editor -- which may well turn out to be the most interesting part of the game. Especially if I don't come up with a large number of astoundingly ingenious level designs in an extremely short time starting from now...