September 2006 challenge: “The Disappearing Act”

The (messy) disappearing act - 1. Day

Posted by DR0ID on 2006/09/03 19:37

Today I started. I got Introscreen and main menu working. I see that I will need much artwork to do. I hope that tomorrow I will code the main gameplay. Oh, and I uploaded my first screenshot :-) as you have seen.

Add a comment

skellapptice - Getting started

Posted by Skalle on 2006/09/03 18:06

I stayed up last night until the theme was decided, then I went to bed, still with no idea. Today we've decided what game we will make. I've made some concept sketches and joypad support for the game while Teppic is making the framework, sprite classes and stuff.

The game will be 2.5D (we use sprites in a side-scroller manner, but backgrounds may be 3-dimensional). The game will most probably be about an alien that had been captured by humans, and now has to escape (or disappear) out of their base. The one thing that the humans didn't know when they put him in the cage is that he has a special power: if he gets in touch with liquid, he can turn liquid himself. To win the game you must escape through sewers, air vents, toilets and more, taking on the shape of water, glue or coffee etc.

As of now we think the game will be a puzzle game with several or many levels, every level a part of the human base.

No pictures yet though.

Add a comment

Luminence - Test Post

Posted by dkeeney on 2006/09/03 16:27

line one
line two

Add a comment

Team Zankar - New and improved idea

Posted by atiaxi on 2006/09/03 14:46

After having discovered that my idea had already been thought up, I'm registering my new idea here so I can say I thought of it first :)

The concept: Bank Robbery! You've just pulled off a daring robbery and now have to escape the police. Lose them, and make it to the safehouse! Top-down GTA1/2 style gameplay, but without all the stealing of cars or splatting of pedestrians. You've committed enough felonies for one day :)

Add a comment

ThreeLittlePygs - Some progress, maybe...

Posted by RB[0] on 2006/09/03 14:09

After working a few hours last nightand a few this morning we have made a little progress(both froward and back)
the fopward prgress is that we already have a player that will move around a map, an enemy who blinks and some weird neutral things :P
The backward is that our radar system, which only worked from a fixed point last night, has now failed us completely:(.

Hopefully I will have a screenshot up later today.

1 comment

My dog ate my homework - .plan

Posted by gly on 2006/09/03 12:36

I've come up with two (completely unrealistic) game ideas. Both would share most of the base code. So let's get started..


Sun:
-Learn pygame ;)
-Make something show up on the screen

Mon:
-Nothing (school all day)

Tue:
-Coding
-Some simple artwork

Wed:
-Coding
-Music
-Deciding what's feasible

Thu:
- Nothing (school all day, then some pubs)

Fri:
- Finish coding
- Modelling
- Sound effects

Sat:
- Level design
- Testing
- Packaging

Add a comment

Sleight of Python - Slept on it

Posted by Marlow on 2006/09/03 11:16

The challenge started at 1am for me, so I stayed up until the theme was announced, then promptly slept on it, wondering how it could work with some of the ideas I'd had.

So, here goes.

"A powerful wizard was attempting a disappearing act when he was kidnapped by his arch enemy and imprisoned in a magic world. His nemesis took his wand from him and hurled it deep into the magical world, condemned to spin for all eternity. Luckily, the magican somehow managed to maintain a telepathic link with the wand and is trying to guide it back to him so that he can escape and finish his disappearing act. Unfortunately, the wand just won't stop spinning."

Add a comment

PyAr2:Typus Pocus - Typus Pocus

Posted by alecu on 2006/09/03 03:52

Right now we have a pretty solid idea for a typing learning game for children. Lots of art, so our programmers ladden team is a bit at a loss, and our lonely artist will be extremely stressed, but anyway...

2 comments

team_sieb - A theme, and an idea

Posted by siebharinn on 2006/09/03 03:44

Well, "Disappearing Act" is not the one I voted for, but it's better than I had feared. The theme I voted for (Spoon Bending) came in dead last. I demand a recount! Recount!!

My project will be using mouse gestures to manipulate magic energy, in order to bend spoons. Er...make things disappear. Now you know why magicians wave their magic wands around. Or you will, as soon as I'm done.

1 comment

Crunchy Toads - Toads in a toaster

Posted by donal.h on 2006/09/03 03:13

Thaumaturgical topics totalled into single salacious submission with disappearance doubly dosed.
Seek a sultry sorcerer's second!
Acquire adventageous arcane artifacts!

Avoid alliteration always afterward!

Add a comment