screenshot of final game (glade I made it to the timeline)

The (messy) disappearing act

Just curious. First time entry.

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Scores

Ratings (show detail)

Overall: 2.2
Fun: 1.6
Production: 2.3
Innovation: 2.7

Respondents: 32

Files

File Uploader Date
T_m_da20060909_FINAL2.zipfinal
after one suggestion, I added hint to help the user a bit
DR0ID 2006/09/09 22:41
screenshot_of_final.PNG
screenshot of final game (glade I made it to the timeline)
DR0ID 2006/09/09 21:54
T_m_da20060909_FINAL.zipfinal
Final version, could be better.....(well fist time experience) :-)
DR0ID 2006/09/09 21:51
The_m_da20060909_prefinal.zipfinal
prefinal, not enough time to finish it the way I wanted it!
DR0ID 2006/09/09 14:23
T(m)da20060907_2.zip
some buggy animation
DR0ID 2006/09/07 19:40
T(m)da20060905.zip
first test code
DR0ID 2006/09/05 19:27
InGameStageDay2.PNG
InGameStage
DR0ID 2006/09/04 22:54
stage2.PNG
stage2
DR0ID 2006/09/04 21:31
stage.PNG
stage
DR0ID 2006/09/04 18:48
IntroScreenShot.PNG
First Screenshot
DR0ID 2006/09/03 15:17

Diary Entries

login failure - hardware failure

Today I wanted to see what theme we could choose off, but I could not log in!! Then I saw on the new page, that pyweek had a hardware failure. So I just re-registered myself again. It looks to me like the half account is still intact. Anyway I got my account back :-)

At the moment I dont know what theme to choose, because I find non very exiting, but perhaps this is going to change when I think more about them. The guy who came up with the themes must have seen to much magicians shows ;-)

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1. Day

Today I started. I got Introscreen and main menu working. I see that I will need much artwork to do. I hope that tomorrow I will code the main gameplay. Oh, and I uploaded my first screenshot :-) as you have seen.

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After competition comments

Hi

Thank you for your comments. As it is my first time entry, I made some mistakes and yes, as many pointed out, the concept has potential, but the implementation did no turn out how I wanted it. In fact its a raw prototype.... perhaps next time I will concentrate more on gameplay :-)

For the interested one, I used PovRay to render the graphics (and the model are made with the Blobman macros).

~DR0ID

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