September 2006 challenge: “The Disappearing Act”

Evilmrhenry - The Monster's Tower

Posted by evilmrhenry on 2006/09/03 03:12

Your tower has been invaded by horrible humans. Devour all of them to be freed from the menace. But stay out of their sight...

Top down view, all enemies have a marked field of view (flashlight style). Get close enough, and you can devour a human.

Should be interesting...

3 comments

Bouncy the Hungry Rabbit - I have an idea!

Posted by richard on 2006/09/03 02:18

It's now 2h 15m in to the challenge and I've actually got a solid idea for my game, which is a nice change :)

Basically, you're a hungry rabbit and you're trying to eat food from a farm. The farmer is (understandably) trying to stop you from doing so.

Your only defense against the farmer is to dig and hide. You can't hide too long though, or your hunger will take over!

3 comments

Sneak - The WHAT???

Posted by gcewing on 2006/09/03 00:50

I'm gobsmacked. This is about the least likely theme I would have expected to win.

I had great ideas for some of the other themes, which sadly must be assigned to the bin. Now I'll have to spend precious coding time coming up with another idea. Not an auspicious start to the week...

2 comments

Frog Princess VS The Cyborg Fireflies - The Disappearing Act

Posted by pekuja on 2006/09/03 00:18

Wow. I honestly wasn't expecting this theme to win. Sawn in half was my favorite. This means that I don't really have any concrete ideas for a game at this point. Maybe something to do with stealth... watch out for Metal Gear Solid Python! ;-)

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Sleight of Python - Software

Posted by Marlow on 2006/09/02 23:01

Before I start, I need some libraries, otherwise I won't get too far. Question is, what to use? I'm not familiar with any Python games / graphics libraries, so I'm going to have to play safe. Here's what I've installed so far.
Needless to say, all of these are listed on the Python Game Libraries Page. I've played a little with PyGame before, have some familiarity with OpenGL, albeit using other languages, and Euclid looks like it will stop me from reinventing the wheels of vectors and matrices.

2 comments

Team_Cloudy - Puffer vector graphics editor

Posted by chr15m on 2006/09/02 20:53

Just in time for pyweek I've finished this very quick and very dirty vector graphics editor. You can find it here: http://mccormick.cx/dev/puffer-release.tar.gz It saves polygons in a datastructure which can be traversed to get the arguments for pygame.Draw.polygon() calls. Well it's 5am here so it's time for bed. Good luck everyone!

2 comments

The Game of Rat and Dragon - pyweek pre chalange

Posted by Treeform on 2006/09/02 19:10

We did a 3 hour prechallenge for pyweek! This is my entry:
href=http://www.atlantisinterior.com/fireglide.zip
have fun!

7 comments

Sleight of Python - Anything > Nothing

Posted by Marlow on 2006/09/01 13:45

Last PyWeek, I did nothing. Almost anything will be an improvement that.

3 comments

The Olde Battleaxe 3 - pgu-0.10.5

Posted by philhassey on 2006/09/01 06:04

well, this is kind of a late release. but i just realized that pyweek is about to start!

this is primarily a bugfix release. any existing code you have should now work a bit better. some minor changes, but you can read about those in the CHANGES.txt ..

pgu website | download

1 comment

iconoclast - Compatibility

Posted by eikonoklastes on 2006/08/31 13:20

Is there a specific version of Python that entries should be compatible with, or does it not matter? (I have 2.4 and 2.5 on my system at the moment.)

4 comments