PyWeek 29 challenge: “The butterfly effect”

Go forth and Butterfly - Day 4 - Feeding and mating

Posted by coen on 2020/03/25 22:53

My butterflies eat when they're hungry and mate when it is the mating season. That's most of the game engine done, just need to add predators.

But first, time to make it look right. Main layout decisions made. 

Tomorrow I'll fill in the detail and combine the layout with the game engine

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Nothing Suspicious Here - Day 3 - Where.. where am I?

Posted by chrisyan2000 on 2020/03/25 19:36

A harmless person woke up in a harmless room, how does this have any effect on the fate of the universe?

Game storyline decided! Now making textures and coding!

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The Wandering Planet - Progress

Posted by clingsz on 2020/03/25 06:43

The simulation part is almost done. Need a few more controlling features. Then I can start to work on the control and stories.

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Showdown 2881 - Gravity

Posted by schilcote on 2020/03/25 04:09

Unfortunately I'm unable to take off work for this PyWeek. Unfortunately I ended up working a 14 hour day yesterday and had no time to work on my game.

Today, though, I managed to get a first prototype together!


I'm using PyMunk for physics - it's pretty great. Tomorrow I'll try to get a controllable spaceship together, then implement procedural asteroids, then a day for polish, and then the game should actually be done by the end of the contest, for once.

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Calm Waters - Days 3 and 4 - More Objects, Graphics, More Levels and Stuff

Posted by OrionDark7 on 2020/03/25 02:58

I forgot to post yesterday. I'm going to combine yesterday's and todays posts into one.


I added some more objects into the game, including finish lines (as an objective for the level), rocks, lily pads, sewer pipes (which will act as portal-like mechanisms) and coins. I'm planning on having the purpose of the coin to be spending on customizations, like boat colors.

In addition to the actual code for the objects, I started working on the graphics for all of them. I decided to experiment with low-poly graphics, as I thought it would add a more relaxing feel to the game, which is exactly what I'm aiming for. I didn't fully complete the graphics, but I got quite a few of them. I also got a font as well, trying to fit it in with a modern theme around the low-poly graphics.

I also started to create more levels, trying to experiment with different obstacles and patterns to make the game more interesting and fun.




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Snack Quest - Movement!

Posted by yanigisawa on 2020/03/25 02:41

I made some progress, and got my character moving around a blue field!



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Ecotone - Day 3 - Graphics

Posted by catsanddo on 2020/03/25 01:59

I was quite successful today in putting in graphics. It took a while to find something that didn't lag AND actually drew the screen, but I'm quite pleased with the final result. 

I'm not very experienced with making advanced game mechanics, so this part has been slow, but I'm making headway. Also I picked out the final name: Ecotone.

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Nothing Suspicious Here - Day 2 - Nothing Suspicious here... right?

Posted by chrisyan2000 on 2020/03/25 01:29

A tiny person running around in a tiny room, having absolutely no influence to the outside world!

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puggu - Added movement and sound

Posted by pillitoka on 2020/03/24 23:30

learnt how to add movement to player and objects in the game. sound is now working.

game idea being refined.

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Go forth and Butterfly - Day 3 - leader, flowers, food

Posted by coen on 2020/03/24 22:45

First signs of an actual game are starting to appear

  • One butterfly (the 'leader') can be controlled by the player
  • The leader can land on the ground and plant seeds, from which grow flowers over time
  • Butterflies go hungry and die. Next: when hungry, they will find the nearest flower to eat
  • Next: eat, multiply, predators

Plenty to be done, but steady progress

Draft game title: Go Forth and butterfly


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