PyWeek 29 challenge: “The butterfly effect”

The Wandering Planet - Progress track

Posted by clingsz on 2020/03/27 06:56

P0

- Change keyboard setting, wasd for change accelerator

- Fix the bouncing logic

- Get event through civilization

- Get game end screen and event

Done:

- At first, give choice to choose a star, get a selection bounding box for the star

- Change time method, keep fps the same, but in game update speed different

- Find a better message box, and game pause system

- No gravity in the beginning


Excited!!

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Nothing Suspicious Here - Day 4 - Setting up buttons!

Posted by chrisyan2000 on 2020/03/27 02:57

Now the buttons are set up...

Remember when you feel like you are stuck, just go talk to the chatbox!

Not screenshot for today because any more of those will be a huge spoiler

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Alone@Home - Day 5

Posted by prake on 2020/03/26 21:01

finetuned the butterfly animation and took some tender steps into simulation of winds.

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Alone@Home - Day 4

Posted by prake on 2020/03/26 20:59

pause

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The Wandering Planet - Demo

Posted by clingsz on 2020/03/26 07:16

Demo here:

https://www.youtube.com/watch?v=C7hDQm8IRVg

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Butterfly Destroyers! - A solid base for the base is complete.

Posted by MysteryCoder456 on 2020/03/26 07:09

It is now day 4 of the challenge and the basic game mechanics of the game are complete. All that's left to do is refine the game and iron out any bugs and problems, and also add levels.

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The Wandering Planet - Update

Posted by clingsz on 2020/03/26 06:55

The mainbody of the game is done, could generate some pretty interesting simulations.

What I did tonight:

- Implemented the scale screen system

- Tracking system for the star

- Boundary of the universe and bouncing of the stars

- Introduced year and shrinking universe

- Some initial trials on the story system, the tkinter msgbox is not very good to use

- Color of the different stars


Still some features to add tomorrow.

- Change keyboard setting, wasd for change accelerator 

- Change time method, keep fps the same, but in game update speed different

- Fix the bouncing logic

- Find a better message box, and game pause system

- At first, give choice to choose a star, get a selection bounding box for the star

- Get event through civilization

- Get game end screen and event



My code is so shitty, really want to refactor my code

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Ecotone - Day 4 - Frustration

Posted by catsanddo on 2020/03/26 03:04

I didn't get a lot done today, and what I did manage to work on was incredibly difficult and frustrating to get it to work how I wanted. Fortunately, though, I still have some time, and this is basically my last major hurdle before I get the basic gameplay done and move on to some more aesthetic parts. (And the last parts!)

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Nothing Suspicious Here - Day 3.5 - Hello hello!

Posted by chrisyan2000 on 2020/03/26 02:58

Here is the annoying chatbox, maybe its words are useful in some way?


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Pythons - Working even more on the graphics

Posted by pythons on 2020/03/25 22:55

Working on images to day and had a good VoIP briefing.
The game logic still miss a lot but we're here to have a blast. Making image art is fun. Decorators is really useful in the coding blocks so far.

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