PyWeek 29 challenge: “The butterfly effect”

Pythons - ASCII Art

Posted by pythons on 2020/03/24 22:34

To day has been really fun. The game will make use of ASCII art. Hopefully the project can be done entirely by our own, but we are aware of PyFiglet :)

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Alone@Home - Day 3

Posted by prake on 2020/03/24 21:13

Having a vague idea, what is going to happen in my game. Worked on some movement of the player sprite, a flapping butterfly :-)

Have to work into all that physics stuff now. Understanding the theory is different than implementing at the end - challenging and time consuming :-)

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O. K. Team - It's alive!

Posted by Fedorov on 2020/03/24 20:50

Spend most of the time making the character move.
Moving character.

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The Wandering Planet - Idea

Posted by clingsz on 2020/03/24 06:20

I got an idea of the wondering earth. It's an amazing idea! But I don't have time to write it all! What should I do T_T

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Nothing Suspicious Here - Day 1 - Game Design In Progress

Posted by chrisyan2000 on 2020/03/24 03:46

Day 1 for me in the pyweek, had to skip the actual day 1 because of exams

Thinking about making a game that feels like "please don't touch anything", where a small action of yours will have huge effects

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Ecotone - Day 2

Posted by catsanddo on 2020/03/24 02:04

I got a lot of programming out of the way today, and planned out the rest. I feel like I'm very well on track and everything that I set out to do is in fact possible with my skills.

I also planned out more clearly some of the "puzzles" and found that they were not very challenging, but hopefully it will still be fun if I have to roll with what I've got now.

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Pythons - Struggles with the story line

Posted by pythons on 2020/03/23 22:56

To day has been a very short PyGame day. The code is now extended with 30 more lines and the story kind of starts to make more sense. 

With that said, the concept of the story also seems to take more and more valuable time, I think it's important to get back to the coding part asap.

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Alone@Home - Day 2

Posted by prake on 2020/03/23 22:17

Not so much today. Got the object to move and a little to animate. Knowledge and skills are currently really rusty.

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Go forth and Butterfly - Day 2 - flocking under control

Posted by coen on 2020/03/23 22:04

Flocking is looking much better, and now includes

  • Standard flocking rules - cohesion, alignment and the other one :-)
  • Fixed force, e.g. wind or gravity
  • Obstacle avoidance
  • Goal seeking
  • Multiple flocks with different rules and settings

Next: Different types and colours of butterflies. And some sort of game to go with it - some fun

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Ecotone - Concept/Early Stuff

Posted by catsanddo on 2020/03/23 17:25

I finally decided on a final concept. The game will focus on time-travel puzzles because what else do people think of when you say butterfly effect. The player will have to preserve a forest valley across hundreds of years to be humanity's last natural paradise. 


All of my graphics and controls will be reminiscent of classic rogue-likes because why complicate things with graphics when I can use a perfectly good "@" or "&".

Graphics?

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