October 2018 challenge: “Flow”
Road Rage - Day 4 and Day 3 - Core Challenges, Gamemodes, Menus
Posted by OrionDark7 on 2018/10/24 03:35
Game modes
I added 3 different game modes, each with their own purpose and challenge.
- Classic Mode - The Default Game Mode where you can win by getting a certain number of cars to the exit, or by avoiding a certain amount of crashes for a certain amount of time.
- Survival Mode - This is a mode where you can have no accidents happen, or else it's Game Over. I'm planning on adding a local highscore board for times in this mode to see how you can "survive".
- Free Play Mode - Remember when I said each mode had a challenge? I lied, this one doesn't. This mode isn't supposed to be challenging. It's just supposed to be there for practice or just general messing around with the game.
Menus
I added almost all the UI for the game. I added the Main Menu, a mode select, a level select, a settings screen, and a [temporarily] blank how to play screen. I added fully functional buttons w/Keyboard Shortcuts just for fun. I added on/off sliders for the Settings Menu. I'm mostly done with this aspect of the game, so I don't really have to worry about it, so that's pretty great.
Core Challenges
Of course, every game has a challenge, or else it's not fun. The challenges are just basic things like goals to win the level or penalties to stop you from winning the level, such as:
- Car Accidents (duh), you can be slowed down and penalized by them depending on the level/gamemode. Also, I added easier ways to track car accidents by putting a yellow "Warning!" symbol over the crashed cars telling you that they've been in an accident.
- Time Limit, you have to finish the level in a certain amount of time or else you lose, or you have to survive for a certain amount of time or else you lose.
- Unhappy Drivers, this is a new feature that I'm pretty proud of. When Drivers wait at a stop light for too long, an angry face will pop up over their car and if it grows to a certain number, your amount of time to complete the level will be penalized.
Other "smaller" things I added
- Fullscreen Mode
- Pause Menu
- I switched the Graphics for the Traffic Lights to a solid colored bar, to make it more apparent to what setting that light was in.
- Turning on one traffic light will turn on the one parallel to it (in the same lane).
- Buses, they're slow, they take up space, you don't like driving behind them, so of course I had to add them into my game, because why not?
- New cars, and I hope to finish all of them tomorrow as well as add motorcycles.
Okay that's everything I did today but I'm not done yet...
Things I plan to finish tomorrow (this is mostly for self-reference so I don't forget)
- Starting work on levels
- Start recording Sound Effects (except for a car crashing one, I don't want to re-create that)
- A better way of switching lights on and off.
- A better Level Select Screen
- Motorcycles with higher speeds. (mentioned above)
- Finish all cars.
- A name for the game. (That might be a good thing.)
Still not done yet. I still have screenshots.
This is the main menu:
This is a picture of Gameplay with indicators above accidents and unhappy drivers:
Okay now I'm done writing. I'm going to bed now.
Snow Hill - day 3 - can you flow on snow?
Posted by allefant on 2018/10/24 02:10

Dynamite Valley - Day 3
Posted by mauve on 2018/10/24 01:18
We make a lot of progress today; both the visual style and the game mechanics are coming along.
I drew some explosions using Inkscape. Animation is one of those things that is hard in Inkscape, but I've become practiced at anyway, so I think this looks Ok:
Larry has been hard at work on the flow mechanics as well as being able to interact with objects already in the world:
While I think we can create puzzles using these mechanics, the details aren't completely worked out. I started sketching some notes on this on paper. But we have a text-based level format that will allow us to iterate quickly, and we have 4 days to iterate on the puzzles, so that seems like enough time.
Time Chicken - Day Two Complete
Posted by haker23 on 2018/10/24 00:39
Traffic Flowmageddon - Animation fixed
Posted by ntoll on 2018/10/24 00:27

Traffic Flowmageddon - Stock (free) images for traffic (animation needs work)
Posted by ntoll on 2018/10/24 00:04

Just Flow - Day
Posted by chrisyan2000 on 2018/10/23 23:38
Man this took forever
Evaporating Kenneth - Day 3
Posted by cauch on 2018/10/23 22:43
Traffic Flowmageddon - Traffic Flow with Actual Traffic (Boxes)
Posted by ntoll on 2018/10/23 22:31

Flowing Magic - Day 4 - Multiplayer is working!
Posted by saluk on 2018/10/23 21:57
Next technical step though is a menu screen to choose your account, create games, and join/resume games. I think for registering accounts I'm just going to pop up a webbrowser.