We make a lot of progress today; both the visual style and the game mechanics are coming along.
I drew some explosions using Inkscape. Animation is one of those things that is hard in Inkscape, but I've become practiced at anyway, so I think this looks Ok:
Larry has been hard at work on the flow mechanics as well as being able to interact with objects already in the world:
While I think we can create puzzles using these mechanics, the details aren't completely worked out. I started sketching some notes on this on paper. But we have a text-based level format that will allow us to iterate quickly, and we have 4 days to iterate on the puzzles, so that seems like enough time.
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