April 2018 challenge: “Two worlds”
Graupel-Shower - Well - at least I did something
Posted by Zuzu_Typ on 2018/04/17 20:38
we can now make walls (partially) - wow -
Map generation sorta works too.
That's about it.
Programmer's note (why am I even saying that? I'm the one writing all of this anyway):
I guess I did have an awful headache, so -- it's not all my fault.
Only four days left.
If I don't do something tomorrow, I'll be in big trouble..
Shuttle - Again, some works* done
Posted by chrisyan2000 on 2018/04/17 20:13
Some little progresses today, after kinda* finishing the GUI yesterday, I worked on functions of three mini games.
Including their glitched(crazed) counter part, so far all art templates, all the arts will be reworked before final submission
Storyline basically finished:
-a cute creature, namingly Tushlet, will give you a lore of each mini game, explaining how beating the five mini games will make him free
-after beating all mini games, Tushlet is released and starts breaking your games, you have to re-seal him by playing each mini game again, but this time with ultra difficulty and a combination of RPG elements.
-after five mini games are broken, Tushlet will be re-sealed and your save file will be sealed with him, a riddle will lead you to a *secret place*. By following a scavenger hunt like *secret* hints, you will have to change files and folders in your game directory to unlock the other five mini games
-and this is the end of part 1, because, as I've been saying, making 10 mini games with two different levels is way too overwhelming for me in a week.
-in part 2, you will reveal background stories of Tushlet, of course, you can find Easter eggs in the first 5 mini-games which can be related to his background story.
-the end would an open end, the game would close itself and your save file will be modified a little for some other *secret* stuffs.
And now, three of the five games are finished, only two to go!
The "two worlds" theme can be discovered everywhere in the design of the game, normal - glitched world, game - disk world, real - surreal world, intelligence - strength world(the first 5 games are about intelligence, meaning that none to little cursor clicks, the last 5 games requires a lot of clicking and controlling skills). Throughout out the dialogs, Tushlet will also keep reminding you of how this games world is different form your reality, but related to the reality(TOK right here >:D).
Twins - Breaking news
Posted by Slava on 2018/04/17 16:45
Above-and-Below - ideas and implementation
Posted by Unicorn Markets on 2018/04/17 16:19
I ended up with a ball, which requires little animation effects (extra work!) and may be the basis for a decent game. I've got some physics that seem to work, gravity, bouncing, and a bouncing sound.
My biggest issue now is extending the world. In the first game I created (evolution_of_evil), I made a single screen that could not move. It was a very simple world, with a few levels. The second game our team created (Nightmarotony), we used bigger worlds but the scrolling behavior was one central character being followed by a camera. It was not too difficult to implement.
This time, I would like to flip to new screens after reaching a certain place on the screen (off screen/near an edge). I want more control over what the world shows, when It cuts off, game stops for screen transitions, etc. This is not always easy.
Another issue is the creation of world maps. I prefer algorithmic creation of maps, or some type of pattern. Manually producing maps can be significant work.
Crossing the river - Day 3 - need more code.
Posted by yarolig on 2018/04/17 15:21
- If you can play https://quickdraw.withgoogle.com/ then you can draw a good sprite set for pyweek.
- Tiled Map Editor is very useful. It has good file format for tiles and maps. I do not need to write map editor. I'm afraid using it a lot is kind of cheating. It is Tiledweek, not pyweek.
Bad news.
- I added many tiles and frame rate drops to 30 FPS.
- Enthusiasm exhausted.
The Desert and the Sea - Day 3: Progress
Posted by mit-mit on 2018/04/17 14:30
Contrast - Stage 2: Core mechanics
Posted by Pygasm on 2018/04/17 12:27

The thing we did now was to add the basic platformer mechanics, like jumping, and the sort.
You can see the result above.
Parallel - Day 3 - Starting building Levels
Posted by OrionDark7 on 2018/04/17 11:47
To Worlds! An adventure like none other! - Late, but still got it!
Posted by amne51ac on 2018/04/17 05:16
We had a little brainstorming sesh tonight (The2ndSamurai only got back from vacation this weekend), and I think we really nailed it down!
It's going to be an adventure game, it's going to be off the wall, and it's going to involve mention of nudity. Beyond that I can't just yet divulge the secret sauce, but I do have a moderate amount of code to write between now and [insert end of competition].
I'm stoked to be doing this again, and I firmly believe we really have something great in the works here! So hang tight and don't forget your momma loves you!
peace and mild absurdity,
amne51ac
Jim's Big Win - No time
Posted by speedlimit35 on 2018/04/17 04:06