April 2018 challenge: “Two worlds”

Guardian of The Tree - Finally Implemented the Theme

Posted by DaFluffyPotato on 2018/04/17 03:37

The whole game revolves around you(a spirit) taking care of a tree to feed humans.



I'm having a lot of fun working on this one. I really like messing around with FX, which I normally don't get much of a chance to work on in Ludum Dares because I tend to work on larger projects than this in a shorter span of time. To be honest, my LD games are probably way funner to play, but I'm liking the artistic work I get to put into this one.

The spirit world uses 3 colors while the human one uses 2. I'm finding it pretty fun to work with these restrictions even though my other games probably look better.

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The Dark World - Day 2

Posted by mauve on 2018/04/17 00:14

I started today by squashing some of the bugs involved in sight ranges. One of the problems was that events weren't coming through when objects move in and out of your visible area. This is all working well. I also squished some of the reconnection problems I was experiencing, which means there are fewer confusing scenes when the server restarts :)

Having solved this, I worked on adding more objects to the world. Some of these you can stand on (and the object can respond to being stood on).


I used this to implement moving between worlds. This is best shown in video: https://youtu.be/7F1G-SFTrz8 

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Shuttle - Starting Off with Something

Posted by chrisyan2000 on 2018/04/16 23:39

Aight, just got better from the fever, now actually working on something.

Yes I'm a newbie at python and bad at drawing with my laptop D:


As I've said before, this is going to be a collection of arcade games, at first I've tried to make it 10 games, but the work turned out to be overwhelming.

So I changed it to five games, the other 5 games can be visible in the other room but not yet usable.


So far thinking about implementing the two worlds concept by adding a glitched world, with greater difficulty and more challenging styles of playing.

A storyline would be great. Players can compare their scores online with other players', the server is just set.


Template Gui

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Rogue: Through The Veil - Day 2: There be monsters here!

Posted by PaulBrownMagic on 2018/04/16 22:43

Today the progress was slower than I had wanted. First I had to learn how the D&D combat system worked to inform my monster and player classes before coding a combat system.

But I've added the basic HUD GUI information system and the monsters for the normal world levels. I'm happy with the HUD, monsters movement, and melee combat is working. Tomorrow I need to make my magic monsters. There's still a few tweeks to do, I've added some dispositions to my monster behaviour through flags in the data, which need passing to the class when they're generated. Then I can take them into account in my movement/waking behaviours.  I also realised I need to implement the health regen, I can't test the later levels without dying!

I'm a bit worried some features that would be nice to include, such as projectiles and unique monster behaviours might not make it in within the week. There's a lot to do with making monsters, and then items in terms of deciding what they'll be!
Day2 Rogue: Through The Veil


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Vektor Things - I name thee...

Posted by fydmyster on 2018/04/16 22:18

Vektor Things!
Well I've got a name for the game now. So yeah, I'm doing big things.
Nothing's ever concrete with me so lots of stuff is set to change.
I've decided it'll be a platformer though. Just need to implement the theme into that. I've got a minimalist aesthetic in mind so it's going to be a simple game.

null


I'll mess about with a bunch of mechanics tomorrow and see where that takes me. Happy developing!

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Black And White - 2nd Day - First meaningful programming

Posted by prake on 2018/04/16 22:03

Did some meaningfull programming by adding some platformer code: a moving and jumping square and some level generator code.
Thanks again to Prof. Craven for your awesome resources not only here: http://programarcadegames.com.

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Guardian of The Tree - Light Show!

Posted by DaFluffyPotato on 2018/04/16 20:53

Destroyed glowing plants equals a light show. Duh.


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Graupel-Shower - Not an awful lot

Posted by Zuzu_Typ on 2018/04/16 20:20

I didn't want to say "nothing", but we really didn't do an awful lot today.


At least we decided on a more specific concept. Now we'll just have to get the engine to do what we want of it and create the rest of the game.


Programmer's note:

I had to do school work.

I'm really concerned about time. I do have a couple of tricks up my sleeve (especially for audio), but there is a LOT to be done in a very short time - you know - a game isn't a lot of fun, when it only has a single level.

Only a few additions and optimizations were done today.

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Elias - start

Posted by EliasKons on 2018/04/16 19:42

i've just designed the characters, i will call the game "alien invasion". As you may imaged, aliens have invaded the world and you have to save the world.

That's all for now :)

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Paperchase - An "off" day but asset updates

Posted by ntoll on 2018/04/16 18:42

I had to spend today doing other things... in any case, I've managed to clean up some of the game assets so it looks "neater".

That is all.

Up and at 'em tomorrow. :-)

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