Not an awful lotI didn't want to say "nothing", but we really didn't do an awful lot today.
At least we decided on a more specific concept. Now we'll just have to get the engine to do what we want of it and create the rest of the game.
I had to do school work.
I'm really concerned about time. I do have a couple of tricks up my sleeve (especially for audio), but there is a LOT to be done in a very short time - you know - a game isn't a lot of fun, when it only has a single level.
Only a few additions and optimizations were done today.
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