Titlepage

Shuttle

First thing first:

-there are citations for the music and some of the background images

-and everything else is drawn with paint.net by myself


-a cute creature, namingly Tushlet, will give you a lore of each mini game, explaining how beating the five mini games will make him free 

-after beating all mini games, Tushlet is released and starts breaking your games, you have to re-seal him by playing each mini game again, but this time with ultra difficulty and a combination of RPG elements. 

-after five mini games are broken, Tushlet will be re-sealed and your save file will be sealed with him, a riddle will lead you to a *secret place*. By following a scavenger hunt like *secret* hints, you will have to change files and folders in your game directory to unlock the other five mini games 

-and this is the end of part 1, because, as I've been saying, making 10 mini games with two different levels is way too overwhelming for me in a week. 

-in part 2, you will reveal background stories of Tushlet, of course, you can find Easter eggs in the first 5 mini-games which can be related to his background story. 

-the end would an open end, the game would close itself and your save file will be modified a little for some other *secret* stuffs.  And now, three of the five games are finished, only two to go!  The "two worlds" theme can be discovered everywhere in the design of the game, normal - glitched world, game - disk world, real - surreal world, intelligence - strength world(the first 5 games are about intelligence, meaning that none to little cursor clicks, the last 5 games requires a lot of clicking and controlling skills). Throughout out the dialogs, Tushlet will also keep reminding you of how this games world is different form your reality, but related to the reality(TOK right here >:D).

Awards


thought this was a good game for my kids ... now they have nightmares
Presented by mit-mit

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Scores

Ratings (show detail)

Overall: 3.1
Fun: 2.7
Production: 3.6
Innovation: 3.1

Respondents: 14

Files

File Size Uploader Date
README.txt
read this plz
1.0 KB chrisyan2000 2018/04/22 15:25
Shuttle.zipfinal
finished
61.9 MB chrisyan2000 2018/04/22 15:02
Shuttle-source.zip
source code
44.7 MB chrisyan2000 2018/04/22 14:59
title.png
Titlepage
14.4 KB chrisyan2000 2018/04/22 14:55
QQ截图20180417165401.png
day2Progress
36.6 KB chrisyan2000 2018/04/17 19:54
QQ截图20180416203012.png
TemplateGui
65.2 KB chrisyan2000 2018/04/16 23:31

Diary Entries

Looking Forward to the Next One

Barely managed to finish the game in time D:

Seeking for teams right now, anyone interested?

3 comments

Reminder

For anyone playing this game, read the readme.txt first!

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Finally finished

I ran into some problems when compiling, annnnnnnd I submitted at 9:02, hopefully it counts.


I guess 2min doesn't really matter?

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Day Nothing

Annnnd I'm sick again, nice.

1 comment

Again, some works* done

Some little progresses today, after kinda* finishing the GUI yesterday, I worked on functions of three mini games.

Including their glitched(crazed) counter part, so far all art templates, all the arts will be reworked before final submission

Storyline basically finished:

-a cute creature, namingly Tushlet, will give you a lore of each mini game, explaining how beating the five mini games will make him free

-after beating all mini games, Tushlet is released and starts breaking your games, you have to re-seal him by playing each mini game again, but this time with ultra difficulty and a combination of RPG elements.

-after five mini games are broken, Tushlet will be re-sealed and your save file will be sealed with him, a riddle will lead you to a *secret place*. By following a scavenger hunt like *secret* hints, you will have to change files and folders in your game directory to unlock the other five mini games

-and this is the end of part 1, because, as I've been saying, making 10 mini games with two different levels is way too overwhelming for me in a week.

-in part 2, you will reveal background stories of Tushlet, of course, you can find Easter eggs in the first 5 mini-games which can be related to his background story.

-the end would an open end, the game would close itself and your save file will be modified a little for some other *secret* stuffs.

And now, three of the five games are finished, only two to go!

The "two worlds" theme can be discovered everywhere in the design of the game, normal - glitched world, game - disk world, real - surreal world, intelligence - strength world(the first 5 games are about intelligence, meaning that none to little cursor clicks, the last 5 games requires a lot of clicking and controlling skills). Throughout out the dialogs, Tushlet will also keep reminding you of how this games world is different form your reality, but related to the reality(TOK right here >:D).

day2stuffs

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Starting Off with Something

Aight, just got better from the fever, now actually working on something.

Yes I'm a newbie at python and bad at drawing with my laptop D:


As I've said before, this is going to be a collection of arcade games, at first I've tried to make it 10 games, but the work turned out to be overwhelming.

So I changed it to five games, the other 5 games can be visible in the other room but not yet usable.


So far thinking about implementing the two worlds concept by adding a glitched world, with greater difficulty and more challenging styles of playing.

A storyline would be great. Players can compare their scores online with other players', the server is just set.


Template Gui

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A "sick" beginning

Literally, I'm having a high fever since the beginning of the pyweek.


But I've done some planning, and I've decided to make this an arcade world consists of 10 mini games

In which the player will train themselves in the world of "Intelligence" and "Strength".

Potentially with online server, but so far I have been pretty sick


good luck everyone!

1 comment