March 2006 challenge: “It runs on steam!”
Mindless Game Studio - completed
Posted by Ron on 2006/04/01 18:44
I'm happy to see that so many games made it to final state. Ours is also finished, as it's primary goal was to be a multi-player game, but I'm also a bit disappointed, that we couldn't implement a machine opponent.. there is no time for anything like that now.
Python source packed, manual included. Ask if anything is ambigous.
Cheers!
Nik Baer's Solo Entry - Fleshed out some 'game' stuff
Posted by nikolajbaer on 2006/04/01 18:35
Ok, five hours or so to go, and I finally added some, albeit ugly and barebones, game stuff: help and menus. I abstracted out my game so i can reinit for every new game.
Whats left, gotta make my music play on repeat, preferably without much skipping. I decided to make the terrain scroll, so that will probably be pretty important, and most importantly I really need to tweak gameplay right now. Its really hard to drive a train right now, a little too much throttle and you start derailing/breaking couplings still. This could be ok, but I will need to amp up the feed back so players can really get an intuitive 'feathering of the throttle' feel. And add some sound effects (freesound project is my savior!). Hopefully this will get better in 5 hours.....
PrettyFace - Steeem RC1
Posted by TenjouUtena on 2006/04/01 18:31
Rts-fans (Boilersuit) - Pyweek 2 over for team rtsfans
Posted by andreas on 2006/04/01 18:14
Now I'll start looking at what other people have made. Will be fun :)
Army of Aerojockey - Building Up Steam is done.
Posted by aerojockey on 2006/04/01 18:13
Windows binary is here. Source is here. The Windows dist I tested with Wine (I don't even have Windows), but I don't expect a problem.
I'm mostly satisfied with the features, and definitely like how it looks. I'm a bit disappointed with the breadth; I would have at least liked more than one kind of enemy and more interesting levels.
I'd like to give a big thanks to richard everyone else running this contest. And good luck to everyone else, and hang in there.
20,000 Light Years Into Space - 20,000 Light Years Into Space
Posted by jack on 2006/04/01 18:06
PrintStar - Game Complete
Posted by PrintStar on 2006/04/01 18:05
Anyone want to test it?
Hello - Lunch Break
Posted by nansub0111 on 2006/04/01 16:50
sjbrown - stressing out
Posted by sjbrown on 2006/04/01 16:50
I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.
Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies
-sjbrown
Hello - Serving Coffee
Posted by nansub0111 on 2006/04/01 16:20