worked on graphics today

sjbrown

Name: sjbrown
Solo
Waterloo, ON, Canada

It's a game where you maintain a rainbow by heating up some water and blowing steam at it. I want to keep it very simple as it's a solo project and I want to sink a lot of time into art/sound.

Also this will give me (hopefully) time to play test it with people and make last-day tweaks.

Win 32 Users:
Don't run it from source. Best to just download the big prebuilt zip file. Unless you apply the patch 'fix_snippet.py'. Also if you choose to apply the patch, and change that method in 'fix_snippet.py', you'll need to add "allImages={}" to the __init__ method of ManualHeater.

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Ratings (show detail)

Overall: 2.9
Fun: 2.3
Production: 3.2
Innovation: 3.3

Respondents: 21

Files

File Size Uploader Date
fix_snippet.pyfinal
the win32 fix to make it run decently
1.1 KB sjbrown 2006/04/01 23:29
SteamJetBlower.zipfinal
Win 32 build (actuall not so slow)
5.2 MB sjbrown 2006/04/01 23:26
steamjetblower03.tar.gzfinal
final source (still runs slow on win32...)
1002.6 KB sjbrown 2006/04/01 22:27
steamjetblower02.tar.gzfinal
source. blit bug fixed -- i hope
763.3 KB sjbrown 2006/04/01 20:31
steamjetblower.tar.gzfinal
Saturday afternoon package
763.3 KB sjbrown 2006/04/01 18:57
Screenshot6.png
worked on graphics today
30.5 KB sjbrown 2006/04/01 07:30
Screenshot5.png
all the upgrades are in the game now
19.3 KB sjbrown 2006/03/31 17:57
sjbrown_steam_day4.tar.gz
Working code for day 4
1.4 MB sjbrown 2006/03/30 05:17
Screenshot4.png
added money system and status bars
15.0 KB sjbrown 2006/03/30 04:34
Screenshot3.png
cloud now drips
9.8 KB sjbrown 2006/03/29 02:40
Screenshot2.png
second screenshot: some inkscape graphics
8.9 KB sjbrown 2006/03/28 03:23
Screenshot.png
first running implementation
6.9 KB sjbrown 2006/03/28 00:49
idea.png
game design for my rainbow game
9.5 KB sjbrown 2006/03/27 03:35

Diary Entries

D-D-Done

Ok, so apparently win32 REALLY doesn't like changing the alpha level of things via Numeric. I had to change a function to basically make all the incremental changes and save it out to disk, making the win32 build zip 5megs (versus 1 meg for the source) 20 minutes left. Maybe I can add a background song...

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making win32

making a win32 build. i hope to get some feedback from testers to see what i can do to make it more fun. after the build is made, it's sound time.

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stressing out

crap.

I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.

Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies

-sjbrown

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stressing out

crap.

I thought I'd have more time. Isn't it always the way? It's the last morning. I've got my coffee and bagel, and roughly 8 hours to go.

Plan:
2 hours: make water wheel spin, and make a "you win" screen
1 hour: make a win32 build and distribute to friends for their feedback.
2 hours: make at least 2 more game modes - it needs more of a "challenge" feel. Right now it's too relaxing.
2 hours: sounds. right now it has none.
1 hour: emergencies

-sjbrown

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Day ...?

So ... tired...
Had a crazy day making new graphics and tweaking some of the gameplay. Only 16 hours to finish it up.

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Day 4

I was waylaid this morning unfortunately, so I again didn't get as much finished as I had wanted. But luckily there was a post on the Mailing List about changing the alpha values using surfarray which was exactly what i was looking for. As an extra treat, I've uploaded a tar.gz with my current revision of the code.

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Day 3 progress

Didn't get as much done today as i had hoped. Sounds still haven't started. I blame my cold. Stupid sinuses. I will set you on fire with curry.

Some more logic got done. The only thing left on the logic side is the "store" -- ability to buy new power sources - fire, solar, etc.

That should leave Thurs and Friday for improving the graphics, adding sounds, and finding bugs. Also multiplayer mode if there's time.

-sjbrown

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Night 2

Allright, I spent some time at the cafe on the cursor-chasing interface that makes the heating element warm up.

Then tonight, I worked up some graphics in Inkscape (www.inkscape.org) and dropped those in. I also fleshed out the Bladder object. No steam spraying yet, though.

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jet plane

Got back home after a trip to Vancouver this weekend. Thought about game design today. Scratched ideas:
* stranded on an island with rudimentary steam power components. win by signaling for rescue, escaping on a raft, or building a sustainable civilization
* tea shop sim

Final idea: rainbow maintenance.

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Shout outs

Hi all. Looking forward to competing. I probably won't be online until the first Monday, so if anyone wants a latecomer in their team, I might be interested.

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