August 2010 challenge: “Caught”
Hextrap - Sound lag in pygame on Ubuntu - a solution
Posted by scav on 2010/08/26 09:33
I had a problem with lag in sound effects from pygame (on ubuntu).
The solution is:
apt-get remove pulseaudio
apt-get install esound
The solution is:
apt-get remove pulseaudio
apt-get install esound
Himalia - End of day ¿3?, first diary entry
Posted by marciano on 2010/08/26 08:40
Well, I think this is my third day of work in the competition.
As in the previous 2 compos, I do not have a great idea for the game, however I'll keep going in order to try to finish a PyWeek game for my very first time.
I'm trying to develop a 2D game, (looking like a RPG one), in which you have to infiltrate some kind of enemy headquarters in order to rescue your mates, who were caught by hostile troops, and to escape alive from your enemy base.
I know, the idea sucks, and isn't original nor creative; Anyways, I'm having a fun time while trying to finish this game.
Here's a screenshot attached. Right now the terrain is an example map from Tiled Map Editor, and the sprites are from a free collection available on the Web. I hope I can create some graphics myself before the PyWeek 11 deadline.
At the moment I've implemented the camera handling (scrolling and zoom), the main character movement, I'm randomly placing some objects on the scenario (like houses and soldiers), and finally the enemy soldiers can patrol between two points.
ThEdA_P11 - Got Particles
Posted by gizmo_thunder on 2010/08/26 04:44
I've got to a good stage where now i can concentrate on the level creation. There is still a little tweaking to be done.. Kinda happy with the progress so far. Check out the Screens and Playable demo
Aerocapture - 25th progress
Posted by PyTM30 on 2010/08/25 23:53
Didn't get as much as I should have done today but I fixed a bunch of bugs in my physics, got orbits showing up and the screenshot. I've also made a crappy little spacecraft image. Next I need to get the craft on the screen and an arrow for the velocity and get those changing on variable change. I'm also thinking about switching the direction vector to just an angle of rotation. I also need to finish the rest of the dialogs and add pop-ups if you're going to crash or explode. Title screen might be good too, some more graphics, sound effect and music...Maybe have to skip one or two of those. Oh well. I want to finish on friday so I can just test on saturday as I'll have access to other OS's but not a lot of time for development.
Screenshot!
Screenshot!
Ball must be caught - It works...
Posted by petraszd on 2010/08/25 22:24
Game works. Now I need to create more levels. Also all proportions of elements must be changed. But game logic works!!! It is really crappy game, but I don't care -- I MADE IT MYSELF. Yay!
Suspended Sentence - Lasers and sharp things
Posted by jerith on 2010/08/25 22:00
Disaster struck this morning when one of our team members was laid low with the Lurgi. Despite this, we made some solid progress during the day (mostly in compiling! time) and in the evening.
We now have inventory items that can interact with each other, build/package scripts for most platforms, an assortment of debugging tools, better sound handling and a laser welder in the machine room.
The bulk of the remaining work is in the content -- plot, art, hooking items and interactions up to each other. We're in a pretty good position, but it'll be a bit tight getting everything finished on time. We'll probably have to leave out most of the "optional extras" we've been saving for slack time.
And on that note, I'm going to get a few hours of shut-eye before trudging over to the day-job code mines tomorrow. Happy pyweeking. all. Cheerio.
We now have inventory items that can interact with each other, build/package scripts for most platforms, an assortment of debugging tools, better sound handling and a laser welder in the machine room.
The bulk of the remaining work is in the content -- plot, art, hooking items and interactions up to each other. We're in a pretty good position, but it'll be a bit tight getting everything finished on time. We'll probably have to leave out most of the "optional extras" we've been saving for slack time.
And on that note, I'm going to get a few hours of shut-eye before trudging over to the day-job code mines tomorrow. Happy pyweeking. all. Cheerio.
Escape from Wherever - Day 4
Posted by Myran on 2010/08/25 21:01
Another productive day!
I finished all levels, including a boss fight. I also worked on the GUI, added more sound effects, improved the controls and did a whole lot of balancing.
The game now takes about 30 minutes to finish, which I'm a bit concerned about. At first I though a good amount would be 10 - 15 minutes because I didn't think the gameplay would hold up for any longer, and I'm still not sure it does. I'm getting very tired of it, but then I've played it for serveral hours by now.
Tomorrow I should add music, an intro screen, a death screen and some kind of ending. I will of course also do a bunch of playtesting and balancing. I would also like to try it out on some other computers, the rules says the game has to work with the latest versions of everything, but's written in Python 2.6, hopefully it will just work in a later version, but I have no idea really.
I finished all levels, including a boss fight. I also worked on the GUI, added more sound effects, improved the controls and did a whole lot of balancing.
The game now takes about 30 minutes to finish, which I'm a bit concerned about. At first I though a good amount would be 10 - 15 minutes because I didn't think the gameplay would hold up for any longer, and I'm still not sure it does. I'm getting very tired of it, but then I've played it for serveral hours by now.
Tomorrow I should add music, an intro screen, a death screen and some kind of ending. I will of course also do a bunch of playtesting and balancing. I would also like to try it out on some other computers, the rules says the game has to work with the latest versions of everything, but's written in Python 2.6, hopefully it will just work in a later version, but I have no idea really.
Mousetrap - Three levels, rising water, and no place to go
Posted by taejo on 2010/08/25 20:25
Just uploaded a playable but unpolished mousetrap.zip
Ball must be caught - Bitbucket repo
Posted by petraszd on 2010/08/25 20:18
SW by W for PW - day 4
Posted by wary on 2010/08/25 16:27
graphics and graphics-related code made today. see screenshot