First level, 24 hours in


Dozens of mice, trapped! Escape is possible, but only by working together.


for a moment there you got me scared that I was having screen refresh problems
Presented by macrobe

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Ratings (show detail)

Overall: 3.7
Fun: 3.6
Production: 3.3
Innovation: 4.3

Respondents: 22


File Uploader Date
Final submission
taejo 2010/08/29 10:19
Alpha testing
taejo 2010/08/25 20:20
First level, 24 hours in
taejo 2010/08/24 18:59

Diary Entries

The first 24 hours

After deciding not to join team Boomslang on Sunday afternoon, I eventually decided to make my own effort on Monday night.

Twenty four hours later, I have an opening screen and two working levels. I'm surprisingly pleased with the art on one of them (I've just added a screenshot from it).
I've just got a very enthusiastic message from a real artist... let's see if we can make something work: this is not really her genre.

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Three levels, rising water, and no place to go

Just uploaded a playable but unpolished

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tl;dr: I've just submitted my final entry, and you can get it here

Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.

I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).

I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
And most importantly, I've been told it's fun to play! I hope you agree.

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