Go rescue the King, who has been caught and made prisoner by hostile forces. Get close to him, and he will follow you. Then lead the King to the safe place, marked with a red cross. Avoid the field of view of the enemies at all costs. If they see you, or if they see the King following you, the game is over. And be careful with the sudden turns of the enemies! Controls: [+] Move with the arrow keys. [+] Hit spacebar to release the King, so he stops following you. It may be useful under some circunstances, because the game is over if the enemies can see the King following you, but nothing happens if they see that the King is alone. Get close to the King once more and he will follow you again. [+] Toggle the music On/Off with the 'M' key. [+] Adjust the zoom level with '+' and '-' keys. Pressing '*' restores the zoom to the original level. Zoom control is only available on Easy Mode, since zooming out the map can be an advantage to get the whole picture of the enemies positions.
Ratings (show detail)
Screenshot of the final version of Himalia.
Final version of Himalia
Screenshot after day 3
I made it - My first final submission for PyWeek
Well, I'm pretty happy since this is the first time I make a final submission for PyWeek. I have slept very few hours this week, but it was worth it. At a personal level, I'm really satisfied with the final result. I hope somebody may enjoy my little game, at least for a few minutes.
End of day ¿3?, first diary entry
Well, I think this is my third day of work in the competition. As in the previous 2 compos, I do not have a great idea for the game, however I'll keep going in order to try to finish a PyWeek game for my very first time. I'm trying to develop a 2D game, (looking like a RPG one), in which you have to infiltrate some kind of enemy headquarters in order to rescue your mates, who were caught by hostile troops, and to escape alive from your enemy base. I know, the idea sucks, and isn't original nor creative; Anyways, I'm having a fun time while trying to finish this game. Here's a screenshot attached. Right now the terrain is an example map from Tiled Map Editor, and the sprites are from a free collection available on the Web. I hope I can create some graphics myself before the PyWeek 11 deadline. At the moment I've implemented the camera handling (scrolling and zoom), the main character movement, I'm randomly placing some objects on the scenario (like houses and soldiers), and finally the enemy soldiers can patrol between two points.