Title screen

Hextrap

Caught in a subterranean world of coloured hexagons. Dig your way to an exit, armed only with your balls. Don't be caught by the monsters! Don't be caught by the balls!

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Most likely to induce nightmares in apiarists
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Scores

Ratings (show detail)

Overall: 3.9
Fun: 3.5
Production: 4.3
Innovation: 3.9

Respondents: 21

Files

File Uploader Date
hextrap-patch1.zipfinal
Hextrap
scav 2010/08/28 22:58
hextrap.png
Title screen
scav 2010/08/27 20:57

Diary Entries

Going well so far

We have a game.  It's not very good, and it has only 3 levels.  But we have a level editor.
And we have monsters. Everything's better with monsters.

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Sound lag in pygame on Ubuntu - a solution

I had a problem with lag in sound effects from pygame (on ubuntu).

The solution is:
 apt-get remove pulseaudio
 apt-get install esound


3 comments

All done but for the polishing...

We have a game; it has enough levels, it has enough challenge. It has pretty colours and interesting sound effects as planned.

Tomorrow is polishing day.  A day for experimental git branches, bug fixes and final testing on whatever windows machines we can find.

9 comments

Done. Tagged and bagged.

For those interested in the development process we used, the repo is on github, at
http://github.com/scavpy/Scav-Team-Pyweek-Aug-2010.

Music was composed on musescore by Threads.  Sound effects recorded on scav's phone and messed about in kwave (which is shit).

Graphic design in Blender and GIMP by Threads, 90/10 programming split between scav and Threads.

Final boss by J.R.R Tolkein.

No animals were harmed during the making of this game. Except a cat. But not much.

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Contrary to popular belief ...

Level 11 (Secrets and Lies) of our game: Hex Trap, is not impossible. If you're stuck maybe you just need to look at the problem from a different angle.

Just trying to avoid some DNWs here ;).

1 comment