April 2007 challenge: “The only way is up”

Peach - The dancing tree

Posted by teppic on 2007/04/01 21:56

So, it's about time that we write something here i guess. Our game features the story of the dancing peach tree.

The game takes place inside a large well, where you will help the tree grow towards the light while protecting it from small evil monsters. The little guy on the screenshot will most probably be our hero, sitting on top of the tree. More on this later.

For now we have this model and great tune fore the title screen, as well as code for loading and drawing parts of the scene. Tomorrow it's time to dive into the real game code.

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Death Tower - Finally decided

Posted by Cthulhu32 on 2007/04/01 21:11

I have finally decided on what kind of game I am going to put together. I am definitely set on a gauntlet style action/rpg where you have to acquire new things to become stronger. So you start out with your fists, and you have to battle really weak monsters to get a dagger. This also means you have an inventory, so you can press start and go to your inventory and setup your character appropriately. Thus the RPG style, plus you will have experience points and level up to become stronger. Leveling up will also mean distributing points, so you can become faster, stronger, smarter, or luckier. Some floors will also contain items needed or desired for moving ahead, so you will be able to backtrack, but monsters will respawn when you do. Also, you will run into floors of friendlys that will sell you things like weapons, items, spells (maybe?)

For my working version, all this game will be is a guy running around hacking up enemies. As the game progresses, it will turn from pure Action to Action/RPG. Plus I have to make a lot of sprites so that will hinder it somewhat in a week. Music will also come in handy, as I recently was told about DrPetter's Musagi program which ROCKS.

Oh yeah, first sprite!

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PyTower - First day

Posted by Mikle on 2007/04/01 21:03

So it was 3AM here when the theme was announced. So I heard it and retired, thinking I probably will do an IcyTower clone or an adventure game where you are stuck in a mall and the doors are all blocked (so you gotta find and climb the stairs etc). This idea is cool and funny but I think I was shooting too far, doings it from scratch will take more than a week.

So somewhere in the middle of the day a cool idea struck - Sim Tower! It was one of the nicest games I remember, it is a cool idea, and it gives the theme a twist.

While I was still pondering PyTower VS adventure game, I managed to make some "generic" menu code (see screeny) and skeleton of a game.

I'm gonna plan some stuff, maybe make a class datagram, or a DD and then retire to sleep.
Some tools I'm using in the development process: Komodo - The killer IDE... MS OneNote - A blog for myself...Including to-do lists, notes, and just coolness :) An Ubuntu VM I'm trying to make into a test comp.

A comment on other people's games - WOW! Some people already have levels and tiles and stuff...That's just amazing...Keep on the code monkeying!

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Balloon frenzy - Day 1

Posted by graner on 2007/04/01 20:43

Alright, first day over and the game is progressing pretty well. I have a bunch of great ideas and i hope they are all working in the end. For now the only working feature is that a bird can hit your balloon (which is like not good)

The screenshot is a raw picture of what the game will be. Worrying about graphics later. (The white thingey is a bird btw:)

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Bus Factor == 1 - Starter for 10 - no shooting

Posted by Marlow on 2007/04/01 20:17

I wanted to make a game in which the player had to shoot headless robots to escape from a deep cavern. Today I had some of the game running without the shooting, but with around one hundred robots on screen to test the speed of Pygame as much as anything. And, much to my surprise, my wife kept wanting to play it. So already I'm not doing the game that I thought I'd be doing as there will be no shooting.

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Super Spelunker - My maze-fu is strong

Posted by mangobrain on 2007/04/01 19:30

Super Spelunker is born!

What you see below is a randomly generated maze. I started with the standard depth-first search algorithm, added the width limitation which gives it the upside-down-pyramid shape, then tweaked the algorithm slightly to give more pleasing results.

  • A "weighted roulette wheel" technique was used to give a bias towards horizontal corridors, which is both a game design decision and a measure to counteract the natural bias towards long vertical corridors, which presumably results from the X-axis limitation (i.e. pyramid shape).
  • The algorithm keeps an explicit stack rather than using recursion; there is a small random chance that at the top of each iteration, a random item shall be chosen from the stack (instead of the top item). This greatly increases the amount of branching in the maze, as otherwise the algorithm effectively creates a single path from the start point, and branches more than a few cells long aren't seen until quite a way along it.

I'm not sure if the pyramid shape will be kept yet, or if it will be kept but turned upside down. I'm also not yet going to release any details of gameplay in the sense of how you will actually get around the maze (other than what's already written in my entry description); partly because they aren't finalised, but mostly because it's mysteeeerious.

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The Villainy of Cat Food Inc. - Day 1 - No. 2

Posted by ServalKatze on 2007/04/01 18:38

Ok, now I have some things working. I mainly fiddle with the code and try to find out how to do this or that. I can only hope that I'll remember some of the stuff I've learned today. Heh.

We can display some tiles now, so all we need to do now is use Zahmes fancy graphics instead of those ugly placeholders.

Woah, I'm sooo slow. We won't finish. ;)

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PyCor 2.0 - F1rst P0st

Posted by dmoisset on 2007/04/01 18:31

ok, tonight was a long night... We have thought ideas for every theme, but the best ones were for "The Final Countdown" and "Don't Stopt til you get Enough". Saturday afternoon we threw away some of the ideas for the other themes, and made new ones, but not very good anyway... And then theme poll didn't came out as expected, so we ended up rethinking another new idea for "The Only Way is Up" Hopefully it will be fun :)

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Awesome block game 2 -- return of the block : The story of one block against the world - loggggggggggggggggggggg

Posted by eugman on 2007/04/01 18:14

Everything is going to be done with pygame.draw . So what I'm wondering is if my block player should have block logs or if I should approximate roundness with a bunch of rectangles.

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mspring - Sky Pirates

Posted by mspring on 2007/04/01 17:49

I've gotten started on a game idea that revolves around pirates and airships. The player begins on the ground and pilots a sky raft toward a rendezvous with a pirate airship hovering high overhead. Along the way, the player attempts to collect treasure-filled barrels and chests suspended in air by balloons. Posted a screenshoot of a very basic sky raft.

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