April 2007 challenge: “The only way is up”
Team Quicksilver - I have uploaded...
Posted by RB[0] on 2007/04/02 00:51
There seems to be a problem though, with the camera, if you dont move the player at all, the camera will circle it as planned, but if you move at all it does weird stuff.
You move the camera with the left-right arrow keys, and you move the player with the up-down arrow keys, you can also jump with the space bar.
I think there might also be a prob with the math3d module, but that might just be the bad camera again.
Would anyone mind looking at it?
The camera stuff is in the main GAME.py file, lines 80 through 87
The Black Shoe - PyODE
Posted by erik on 2007/04/02 00:43
Mount Fuji - pyweek without knowing python? yes!
Posted by oneup on 2007/04/02 00:33
PyClimb - Screw the Menu!
Posted by wegstar on 2007/04/01 23:28
Evil Mr Henry 4: Electric Boogaloo - I see the site doesn't like small screenshots
Posted by evilmrhenry on 2007/04/01 22:53
The game doesn't work under DOSBox, and the reviews aren't very good, but I like the style.
Anyway, I created a few background tiles, but decided to try creating an enemy, to see how easy that style is to animate in.
The preliminary title is "Professor Peril and the Martian Invasion", which also describes the style...
The Olde Battleaxe 4 - looking for pixel artists and level artists!
Posted by philhassey on 2007/04/01 22:50
I'm working on a game - sort of a Mario 3 clone. It's going to be all oldschool and low-res and using just a few colors. And I need artists to help make the game! I've already got a few people helping, but the more the merrier. Once the tile graphics are made, I'll also need level designers to put together levels.
The basic plot of the game is "Oh no, the evil overlord stole the galaxy crystal, we must fly up to the moon to get it!" In more concrete terms - first few levels are in a jungle. The next 3 levels are flying up an exploding volcano. The last 3 levels are going to be on the moon.
Also, if you like to do spirite art, that'd be great too! This is all for the pyweek game development competition this week, and should be lots of fun. Join us on #toba on irc.freenode.net to talk if you're interested in helping out!
RopeSwing - Prototype!
Posted by SimRex on 2007/04/01 22:40
I look forward to any comments! :)
PrintStar Part III - Slow start
Posted by PrintStar on 2007/04/01 22:29
Team Quicksilver - Day 2:
Posted by RB[0] on 2007/04/01 22:25
Today was no where near as productive as yesterday but here is what we've accomplished...
I found our physics engine was buggy, cumbersome, and way too slow(I'm not sure why...), so I gutted it and only kept the collision detection stuff.
Created some asset managers and edited the obj loader to gather BBox data, and other things...
I also created the basic object classes(player, enemy, etc.)
Now we just need a level/world loader, some art, and to integrate all of things that are finished into an actual game.
After that we'll get to work on a menu system.
All-in-all, I expect we shall finish, but how well done the game will be I dont know.
PyBlockTower - First Day
Posted by Tigga on 2007/04/01 22:23