Day 2:

Well, its not really over yet, but I dont expect to do much more tonight.

Today was no where near as productive as yesterday but here is what we've accomplished...

I found our physics engine was buggy, cumbersome, and way too slow(I'm not sure why...), so I gutted it and only kept the collision detection stuff.

Created some asset managers and edited the obj loader to gather BBox data, and other things...

I also created the basic object classes(player, enemy, etc.)

Now we just need a level/world loader, some art, and to integrate all of things that are finished into an actual game.

After that we'll get to work on a menu system.

All-in-all, I expect we shall finish, but how well done the game will be I dont know.