April 2007 challenge: “The only way is up”
mspring - Day 1
Posted by mspring on 2007/04/02 04:43
selsine 2.0 - Must remember to make code available
Posted by selsine on 2007/04/02 04:24
I really need to make my code available after this pyweek with some documentation. Spending all day re-figuring out old pygame code that you haven't look at in a while, when the solution is located just a few few directories aways, yet looking at it would be cheating, really isn't much fun.
Well I take that back it's actually a little bit of fun since I was pretty pleased to get to where I am. Which when considering some of the other entries really isn't that far at all, still I'm happy.
Now that my game levels are saving and loading and I can create levels, I really need to make something happen!
MonkeyCow - Late starters
Posted by Jerry on 2007/04/02 03:56
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - End? Of Day 2
Posted by tsmaster on 2007/04/02 02:36
At the end, though, it'll still be something more to play around with than to "beat".
I went through the Py2EXE process and got an EXE that works on my local machines, and on "fydo"'s machine. It, however, does not work on "Cthulhu32"'s machine. I haven't begun to chase that down.
I uploaded it using the web page, which works fine. I also tried uploading it using the pyweek-upload script, and I got an odd error.
For good measure, I tried running on my mac, and it runs, but it looks really bad. Perhaps my antialiasing flags, perhaps something else, are causing what looks like z-fighting with the black background. Another thing to chase down when I get around to it.
I wrote an in-game editor mode to quickly crank out "asteroid belt" levels. I also made a tool to convert a drawing into a series of lines, which may turn out to be useful for my intro and level transitions.
Phoenix is the cuttest Kitty in the world! - Day 2
Posted by ripter on 2007/04/02 02:31
Awesome block game 2 -- return of the block : The story of one block against the world - What is essential to a good production score?
Posted by eugman on 2007/04/02 02:24
for example is music a must?
Century of the Fruitbat Moving Picture Publishing Company - with 1000 elephants - Progress???
Posted by saluk on 2007/04/02 02:01
Amazing, huh? If you don't beleive me, then just remember, 1000 elephants. What more could you want?
Spy Challenge - The Rather Ordinary Game Project - More ideas
Posted by ajdlinux on 2007/04/02 01:41
- A spy escaping capture using a jetpack (more specific)
- A rocket launching game
Death Tower - First prelim looks cool!
Posted by Cthulhu32 on 2007/04/02 01:11
Basically it does nothing right now, but soon I will have a tile engine that loads a level based on some kind of .txt or .lvl or something. And it will NOT be confined to a 640x480 space, the level will scroll when you are approaching corners and what not. That way the levels can be huuuge, I will probably make the level size dynamic so some levels can be small little stores, and other levels can be freakin huge mazes! Damn this is going to be a lot in a week, but I'm excited!
Dam Builder - End of day 1
Posted by faassen on 2007/04/02 00:56
End of day 1:
- got some form of water flowing using PyODE.
- got water level simulated
- investigated erosion, but ran into a few snags.
- Fleshed out a plan for graphics
Hopefully in day 2
- Start of actual graphics production
- Get an agent moving around
- Get a workable erosion going
- Allow multiple water falls and connect it to water level