April 2007 challenge: “The only way is up”

mspring - Day 1

Posted by mspring on 2007/04/02 04:43

Spent my first day implementing texture mapping and a skybox, and then working on the rendering of the sky raft. (I'm using gluQuadrics and GL quads to draw the sky raft.) Here's an updated screenshot of the sky raft hovering over the ocean.

5 comments

selsine 2.0 - Must remember to make code available

Posted by selsine on 2007/04/02 04:24

I really need to make my code available after this pyweek with some documentation. Spending all day re-figuring out old pygame code that you haven't look at in a while, when the solution is located just a few few directories aways, yet looking at it would be cheating, really isn't much fun.

Well I take that back it's actually a little bit of fun since I was pretty pleased to get to where I am. Which when considering some of the other entries really isn't that far at all, still I'm happy.

Now that my game levels are saving and loading and I can create levels, I really need to make something happen!

Add a comment

MonkeyCow - Late starters

Posted by Jerry on 2007/04/02 03:56

Whoops. Found out about 20 hours late that PyWeek has started. Go! Go! Go!

2 comments

Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - End? Of Day 2

Posted by tsmaster on 2007/04/02 02:36

Well, I spent a good chunk of time today on my entry, and it's a fun little toy - I'm enjoying playing with it. I'm not maintaining score yet, which is really all that I'll do to turn the toy into a game.

At the end, though, it'll still be something more to play around with than to "beat".

I went through the Py2EXE process and got an EXE that works on my local machines, and on "fydo"'s machine. It, however, does not work on "Cthulhu32"'s machine. I haven't begun to chase that down.

I uploaded it using the web page, which works fine. I also tried uploading it using the pyweek-upload script, and I got an odd error.

For good measure, I tried running on my mac, and it runs, but it looks really bad. Perhaps my antialiasing flags, perhaps something else, are causing what looks like z-fighting with the black background. Another thing to chase down when I get around to it.

I wrote an in-game editor mode to quickly crank out "asteroid belt" levels. I also made a tool to convert a drawing into a series of lines, which may turn out to be useful for my intro and level transitions.

5 comments

Phoenix is the cuttest Kitty in the world! - Day 2

Posted by ripter on 2007/04/02 02:31

Well I got back from school and fixed my collision detection and added the ability to jump! yay! Spend some time discussing ways to make level creation as easy as possible, but I think I'd waste too much time trying to make a level loader. we'll just hand code the levels, if it worked for Mario it'll work for us :D

Add a comment

Awesome block game 2 -- return of the block : The story of one block against the world - What is essential to a good production score?

Posted by eugman on 2007/04/02 02:24

I am going to be using only pygame.draw for a my graphics, so I am wondering what I need to make sure I have a good productions score.
for example is music a must?

14 comments

Century of the Fruitbat Moving Picture Publishing Company - with 1000 elephants - Progress???

Posted by saluk on 2007/04/02 02:01

Century of the fruitbat rolls along like a train going at 3 mph. Ok, so we have no game, only a vague idea of what we are making, and are days behind the other teams. But I can assure you, the quality will win out in the end. I think. Anyway, feast your eyes upon the amazingness that explodes from our work so far, culminating in this stupendous visual reflection of the begining moments of our wonderous game, which has thus been titled, "Up Up and Away".


Amazing, huh? If you don't beleive me, then just remember, 1000 elephants. What more could you want?

Add a comment

Spy Challenge - The Rather Ordinary Game Project - More ideas

Posted by ajdlinux on 2007/04/02 01:41

  • A spy escaping capture using a jetpack (more specific)
  • A rocket launching game
I have to decide on one of these soon. I've had one expression of interest in joining a team so far, so I *may* actually finish this in time.

1 comment

Death Tower - First prelim looks cool!

Posted by Cthulhu32 on 2007/04/02 01:11

Wooo my first prelim shot is getting me stoked about making this game!

Basically it does nothing right now, but soon I will have a tile engine that loads a level based on some kind of .txt or .lvl or something. And it will NOT be confined to a 640x480 space, the level will scroll when you are approaching corners and what not. That way the levels can be huuuge, I will probably make the level size dynamic so some levels can be small little stores, and other levels can be freakin huge mazes! Damn this is going to be a lot in a week, but I'm excited!

Add a comment

Dam Builder - End of day 1

Posted by faassen on 2007/04/02 00:56

End of day 1:

  • got some form of water flowing using PyODE.
  • got water level simulated
  • investigated erosion, but ran into a few snags.
  • Fleshed out a plan for graphics

Hopefully in day 2

  • Start of actual graphics production
  • Get an agent moving around
  • Get a workable erosion going
  • Allow multiple water falls and connect it to water level

Add a comment