Spy Challenge - The Rather Ordinary Game Project
This is my first PyWeek entry; I may or may not finish it, and if I do it will be a rather ordinary boring game. Spy Challenge is a provisional name while I think up something better.
The beginning of the menu engine
An enemy police helicopter
Our main character
Planning mindmap as of 200704021756
This is my first go at PyWeek, and in fact my first go at a real PyGame game. Unfortunately it *has* to be during the week when I have exams, so I may not actually finish it.
Ok, so now that it's started
I'm going to have to start scheduling.
- Sunday night (now) - think of ideas while trying to revise for chemistry test.
- Monday - think of ideas after said chemistry test and start making a proper plan.
- Tuesday - in between catchup work and studying for software test, start prototyping, making art, etc.
- Wednesday - *hopefully* start coding
- Thursday - hopefully continue coding in between work
- Friday - work on art materials etc.
- Saturday - do everything else
- A jumping game - jump up really really high
- A spaceship launching thing
- An escape from the evil villain using a jetpack game
- A spy escaping capture using a jetpack (more specific)
- A rocket launching game
OK, I've chosen my idea
Since there's not that much time left, I've decided to do a spy-escapes-from-enemy-agents-using-a-jetpack game. I think it's sufficiently original. I'll post some more detailed plans here as soon as I have them. I've realised I probably have more time than I think as Good Friday is a public holiday here in Oz.
I've started coding, using the GooeyPy library by Joey Marshall. I haven't gotten very far yet...
End of day four (AEST that is...)
I've done the SVG files for the spy character and one enemy helicopter - some previews have been posted as screenshots.
I'm currently writing a Menu class for GooeyPy that will automatically arrange a list of items into a menu. I'm going to start coding on the rest tomorrow.
Possibly pulling out
As I've said before I may not actually finish this time - most of the other groups have almost-playable games...
If only PyWeek was one week later - I've got two weeks off.
With 13 hours remaining, having not done *anything* on the entry today and having *nothing close* to an even slightly playable game, I'm pulling out.
I'm planning to enter next time, and spend a fair bit of time before the contest getting familiar with the libraries.
As for all the graphics and stuff I've put here so far, consider them to be GPL2+.