April 2007 challenge: “The only way is up”
|Gunboy - Ok, now I'm on stage 2
Posted by john on 2007/04/02 11:38
|Gunboy - Ok, I got myself images for background/sprites, now for mouse detection
Posted by john on 2007/04/02 10:01
Self Defence Against Fresh Fruit - Irrlicht + Boost::Python
Posted by steveth45 on 2007/04/02 09:26
Century of the Fruitbat Moving Picture Publishing Company - with 1000 elephants - Our version of "wow, we have a title screen"
Posted by saluk on 2007/04/02 09:18
This is Century of the Fruitbat signing out.
Peace yall, let the gamez continue
Death Tower - Progress, scrolling tiles, a better grasp
Posted by Cthulhu32 on 2007/04/02 08:57
I have uploaded Death Tower v0.01, which has the intro, menu, and now a preliminary in-game feel of how it will play.
I also updated the screen to show what its like, I will work on tile-player collisions tomorrow. After that, I have a few things I can work on, I think I am going to add enemies and player-enemy collisions to make it playable so I will have a playable game demo going.
PS: holy crap the other entries are looking great, I am really excited to play some of these games! Dr Conrad B Hart, jebus could your 3d look any better damn.
PROBE - Funky Orbits
Posted by gcewing on 2007/04/02 08:15
I just had to share this -- it's the result of an amusing bug that occurred while I was trying to draw the orbits of my planets. I call it the "many-worlds Ptolemaic system", in which the sun orbits around all planets simultaneously.:-)
(Don't worry, this will be fixed before the final release. Also the planets won't all be called "Fiddlesticks".)
Spy Challenge - The Rather Ordinary Game Project - OK, I've chosen my idea
Posted by ajdlinux on 2007/04/02 07:38
PyClimb - End of Pyweek Day 2
Posted by wegstar on 2007/04/02 05:34
Things I got done today:
- got some neat sounds set up
- health bar
- player pictures (took most of the day)
- map
- movement
- gun sound effects system
- dealt with skipped mouse events (sort of)
- AI and enemies
- Item drop
- fix skipped mouse event bug
- snow!
- REAL BULLETS
Also, I realize that I'm about a 1/3 done with the game.. with about 5 days left.. I don't know if that's a good thing or not; it could be that I had chosen a very simple idea, but it gives me extra time to polish the horrible graphics :).
Super Hyper Pogo Madness - Doh! Starting late
Posted by siebharinn on 2007/04/02 05:04
I was thinking that the local start time was 8pm on Sunday, not 8pm on Saturday. So I'm already a day behind.
Yikes.
mmorts - well end of day 2
Posted by Treeform on 2007/04/02 04:49