April 2007 challenge: “The only way is up”
The Olde Battleaxe 4 - Barbie Seahorse Adventures, Day 2
Posted by pekuja on 2007/04/02 16:50
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Aardvark, Aardwolf, Aethernet...
Posted by tsmaster on 2007/04/02 16:47
This might be to my advantage, if people judge alphabetically by game title (not team name, in which case, I'm near the top), and maybe they judge the last games the best.
If this was a real phenomenon, I'd expect XYZZY's Yak and Zebra Wonderland to show up.
Team Quicksilver - Day 2, in progress...
Posted by RB[0] on 2007/04/02 15:16
My biggest problem is that even though I'm getting 300+ fps, the key responses are choppy, after you press you have to wait a little while before the player moves.
The program still possesses this behavior, even though every thing is "simplified"
I have uploaded an example to our diary, use the arrows to move, the space bar to "jump", note, you dont fall back down ;)
Any one care to look, it requires glut, and I havent inited it, sorry :(, so you may get a weird error that can only be fixed by downgrading your glut.
Uhnx - Strange
Posted by Srejv on 2007/04/02 13:52
The Villainy of Cat Food Inc. - Day 2
Posted by Zahmekoses on 2007/04/02 13:39
I finished a second tileset for another leveldesign. Next step would be another level and than most importantly - Character Design. x_x
Serval currently fiddles with moveable blocking objects - after she was able to define blocking terrain/collision detection and after messing it all up again to rearrange all those code lines so they do what they did before... but better, as she said... I will just trust her on this ;o)
Due to our highly efficient work-done/time-left-ratio I was able to generate our "Map-Editor". Please see our extremely convincing Editor-Fake-Screenshot ^^
We won't finish - Nope. ;)
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Awake Early
Posted by tsmaster on 2007/04/02 13:37
I may have fixed some of the graphics problems, and I've put a self-extracting EXE up (WinRAR, yay!) that contains the EXE, a README file, and a BAT file to help keep the error text on screen longer.
Next technical test: py2app to make a Mac binary
Next gameplay addition: perhaps scoring, perhaps support for hotseat
|Gunboy - Help
Posted by john on 2007/04/02 13:00
while (1==1):
cursor_pos = pygame.mouse.get_pos()
cursor_pos_x = int(cursor_pos[0])
cursor_pos_y = int(cursor_pos[1])
The last three lines are tabbed
delta-v - Things that go bump.
Posted by alex on 2007/04/02 12:41
Today I rewrote all the collision and it works perfectly: line-segement/polygon collision for finding the floor and ellipsoid/polygon collision for bumping into things. The dynamics need a bit of tweaking to feel like a "real" FPS, but all the basics are there: ramps, stairs, sliding along walls, jumping, falling, hitting your head on the ceiling, etc.
I also came up with a game design today, which makes me happy. I'm not going to share it yet though, 'cos it's a surprise :-)
[To the commentators: it's a model of the stairs, not procedurally generated.]
Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space) - A very slow start.
Posted by donal.h on 2007/04/02 12:31
- Embrace conflicts.
- Plan carefully.
- PANIC.
- Pout.
- Move on.
- Find excuses for being so distracted at work.
PROBE - PROBE 0.1 uploaded
Posted by gcewing on 2007/04/02 12:07
- Watch the cool intro sequence. Click or press a key to skip through it if you get bored.
- Read the introductory letter, then click on the button in the bottom right corner to go to the next screen.
- Click on the star or a planet to see information about it.