April 2007 challenge: “The only way is up”

The Olde Battleaxe 4 - Barbie Seahorse Adventures, Day 2

Posted by pekuja on 2007/04/02 16:50

Our game is progressing nicely. We've got some graphics now, and I'm tweaking the gameplay elements. There's still a lot to do, but fear not, the game will be super fun and a massive spectacular platforming adventure experience like never seen before!

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Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Aardvark, Aardwolf, Aethernet...

Posted by tsmaster on 2007/04/02 16:47

It just now occurs to me that my entry may end up sorting alphabetically last of finished entries.

This might be to my advantage, if people judge alphabetically by game title (not team name, in which case, I'm near the top), and maybe they judge the last games the best.

If this was a real phenomenon, I'd expect XYZZY's Yak and Zebra Wonderland to show up.

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Team Quicksilver - Day 2, in progress...

Posted by RB[0] on 2007/04/02 15:16

I finished gutting the game, but now it doesnt look like the fault was with my stuff :(

My biggest problem is that even though I'm getting 300+ fps, the key responses are choppy, after you press you have to wait a little while before the player moves.
The program still possesses this behavior, even though every thing is "simplified"

I have uploaded an example to our diary, use the arrows to move, the space bar to "jump", note, you dont fall back down ;)


Any one care to look, it requires glut, and I havent inited it, sorry :(, so you may get a weird error that can only be fixed by downgrading your glut.

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Uhnx - Strange

Posted by Srejv on 2007/04/02 13:52

Okay I havn't updated at all. First update. My game is gay. Just so you know. It's a platformer, no climbing (maybe if you walk up a flight of stairs or jump or something... but otherwise: no.) I've never done any scrolling background, scrolling tileset or any of that before. Only games I've made consists of: Tic-Tac-Toe(.net), Pong (for both BooGame and pygame) and DxBall(Boogame). So. This will be a first! Never done any animation either, only movement. I hope I learn loads. Not in this to win or anything. I'll make everything myself, but if you want to help out (which I doubt) just ask! :D I'll hang out on the IRC channel, nick: S-Rave. Good luck to all you others!

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The Villainy of Cat Food Inc. - Day 2

Posted by Zahmekoses on 2007/04/02 13:39

Yay! Got up earlier today (11:00 GMT+1)! Effectively, we have not achieved more than yesterday until now ;(

I finished a second tileset for another leveldesign. Next step would be another level and than most importantly - Character Design. x_x

Serval currently fiddles with moveable blocking objects - after she was able to define blocking terrain/collision detection and after messing it all up again to rearrange all those code lines so they do what they did before... but better, as she said... I will just trust her on this ;o)

Due to our highly efficient work-done/time-left-ratio I was able to generate our "Map-Editor". Please see our extremely convincing Editor-Fake-Screenshot ^^

We won't finish - Nope. ;)

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Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - Awake Early

Posted by tsmaster on 2007/04/02 13:37

I woke up earlier than I usually do, and got up to get a glass of water. I got sidetracked, though, and tried fixing some of my graphical issues. (Around 50% of people who tried the game just got a black screen. I think somebody actually got a stack dump, too.)

I may have fixed some of the graphics problems, and I've put a self-extracting EXE up (WinRAR, yay!) that contains the EXE, a README file, and a BAT file to help keep the error text on screen longer.

Next technical test: py2app to make a Mac binary

Next gameplay addition: perhaps scoring, perhaps support for hotseat

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|Gunboy - Help

Posted by john on 2007/04/02 13:00

I've got this code, but it's only being run once, why:

while (1==1):
cursor_pos = pygame.mouse.get_pos()
cursor_pos_x = int(cursor_pos[0])
cursor_pos_y = int(cursor_pos[1])

The last three lines are tabbed

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delta-v - Things that go bump.

Posted by alex on 2007/04/02 12:41

After the stairs yesterday, I spent a couple of hours trying to get collision detection working but got tired of all the bugs that were cropping up.

Today I rewrote all the collision and it works perfectly: line-segement/polygon collision for finding the floor and ellipsoid/polygon collision for bumping into things. The dynamics need a bit of tweaking to feel like a "real" FPS, but all the basics are there: ramps, stairs, sliding along walls, jumping, falling, hitting your head on the ceiling, etc.

I also came up with a game design today, which makes me happy. I'm not going to share it yet though, 'cos it's a surprise :-)

[To the commentators: it's a model of the stairs, not procedurally generated.]

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Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space) - A very slow start.

Posted by donal.h on 2007/04/02 12:31

  • Embrace conflicts.
  • Plan carefully.
  • PANIC.
  • Pout.
  • Move on.
  • Find excuses for being so distracted at work.

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PROBE - PROBE 0.1 uploaded

Posted by gcewing on 2007/04/02 12:07

What you can do in this version:
  • Watch the cool intro sequence. Click or press a key to skip through it if you get bored.
  • Read the introductory letter, then click on the button in the bottom right corner to go to the next screen.
  • Click on the star or a planet to see information about it.

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