April 2007 challenge: “The only way is up”
Ninja on the Wall - something playable
Posted by simono on 2007/04/03 00:29
spent most of the day adding graphics, animations and stuff that makes the game nicer to look at... this paid off:-)
tomorrow i'll add vertical-scrolling... you should always be forced to move up, because the plattforms at the bottom explode.
It's not optimized at all. by hitting ENTER you start a new level, making the game as-fast-as-currently-possible again
things i'd like to include tomorrow:- the up-scrolling (top priority)
- better rope-swing-physics
- health bar + timer... so the toy hopefully becomes a game
Midnight Serpyentes - 2nd day is over
Posted by r0ver on 2007/04/03 00:21
Grnd H1 0v3l0rd 0f t3h L33t!!11!eleventy-one - First day of working
Posted by Adam on 2007/04/03 00:20
PyClimb - Wasting time...
Posted by wegstar on 2007/04/02 23:17
grr.. I've been wasting time doing other things.
I've just rewritten the gun sound system.. that's only for the handgun.
I'll have to do it for the AK-47.
I guess I'll add some snow and post a screenshot.
PyTower - PyTower, the second day
Posted by Mikle on 2007/04/02 22:37
So what have I accomplished today?
1.Fleshed out the main idea, including how it will be done (well a bit).
2.HUD - Heads Up Display. Again, very generic, modular, read from an ini, as it's gonna be subject to many changes.
3.Got my first brick type (gray) and it works. Check the game upload, and the readme.txt
4.Graphics! Aren't they pretty? Thanks to Pixarra's TwistedBrush. My art never looked less programmer :)
5.I've been spending way too much time on graphics (TwistedBrush makes it so fun!) and even more time on IRC...That should be cut off, more code tommorow. No food for me! No sleep :)
6. I don't usually drink coffee or alcohol to help programming, but I think I shall start...With the alcohol I mean - not desperate enough for coffee.
7. Download my game and play it...Please drop a line about the features you would like to see in a SIM TOWER clone...Other stuff you want to comment about. Especially people that test it on linux.
That's it for now, keep on the good work, and come hang out with me in the irc channel. :)
Mikle
PyBlockTower - Bogged down
Posted by Tigga on 2007/04/02 20:59
The original plan was to have the tower you build acting as a rigid body fused together, and have it topple accordingly, however I decided this was a bit simplistic, and would make the game easy.
Next plan was to work out the loading in each of the blocks, given the weight of each individual block. However, this is quite hard to solve, as the structure could be statically indeterminate, meaning I'd have to produce a lot of simultaneous equations and solve them to find the final state of stress. I'm not sure if this will be possible to do in real time.
Been trying to get that to work all day, with no success. Will probably scrap that all and start again tomorrow. I think once that is done the rest should be just coding, making fancy art, and getting a few sounds together.
Self Defence Against Fresh Fruit - Mac users?
Posted by steveth45 on 2007/04/02 20:53
It's difficult to support a platform that has both a proprietary OS and proprietary hardware. If the OS X license would allow it to be run on non-Apple hardware, I'd support it in a second, but I'm not about to break the law to do it. Also, I'm not going to spend $1000 for a new Mac, either.
Ascent of Justice - Trailblazer 3.0 - 1st Demo for "Ascent of Justice"
Posted by mcferrill on 2007/04/02 20:05
After nearly 48 hours of work I am pleased to announce our first demo! Please see our project page for download links and screenshots.
Dashman DX - Day 2 - Level editor :)
Posted by buffi on 2007/04/02 19:33
DarkVoid Productions - End of Day 2 - A little late in the compo
Posted by Darky on 2007/04/02 17:45