Mac users?

Our game is using a custom binding to Irrlicht, and I don't have an OS X system to compile and test the game. I will be making binaries for both Windows and Linux, however. Is there anyone here that will not have access to a Linux or Windows system to play our game?

It's difficult to support a platform that has both a proprietary OS and proprietary hardware. If the OS X license would allow it to be run on non-Apple hardware, I'd support it in a second, but I'm not about to break the law to do it. Also, I'm not going to spend $1000 for a new Mac, either.

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Well, of all the screenshots posted, only one seems to be from a Mac, so I'm not going to sweat it.
well, my rule of thumb is.. if it runs under linux+windows chances are good it runs with macos too. My game wont be tested with macos either... yours wont run for sure, as far as i understand??
The reason that it won't run on Macs is that I am making an Irrlicht-Python binding as part of the competition. This involves some C++ code to link to the engine. For Linux, I will create a .so (shared object) file that will be loaded by the Python game code, in Windows it will be a ".pyd" which is just a .dll with the binding code. The Irrlicht engine and the binding code has to be compiled for the target platform, and I don't have a Mac to compile and test Irrlicht or the binding code. I'm using an untouched version of Irrlicht 1.3, and I'll include all the necessary source code, so the intrepid Mac user can try to compile everything and get it running. This article tells you how to compile Irrlicht 1.3 in XCode:

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=19994

hm, well you should put a big "does not run on Mac, unless" - sticker on the box, else people might get frustrated trying it out.. i guess you wont get good / any ratings from the mac guys.
awww, I'll have to find a windows machine to play your game I guess. Maybe later I can try to build Irrlicht.