April 2007 challenge: “The only way is up”

MathJumper - The quest for the holy integral - First diary entry, two days have passed...

Posted by Srekel on 2007/04/03 07:20

We're starting to get somewhere, though it's all very very basic yet. We got 2d opengl rendering, an incredibly simple physics engine, including some collision, and controls so the player can move and jump.

We've also got the basics for gui elements done, and the math module, though it hasn't been included in the game yet.

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Evil Mr Henry 4: Electric Boogaloo - Withdrawing

Posted by evilmrhenry on 2007/04/03 07:06

Well, after a bit of thought, (and not a lot of coding) I have come to the conclusion that the 2nd-busiest week of the year is not the best time to enter a coding challenge.

Anyway, I'm dropping out.

4 comments

|Gunboy - More help please!

Posted by john on 2007/04/03 06:43

This rectangle function won't work, why?
Code:

bt1 = pygame.rect(bx, by, 5, 5)

Help will be greatly appreciated.

11 comments

The Black Shoe - PyODE 2d physics demo.

Posted by erik on 2007/04/03 06:38

We have some nice 2d physics working now, thanks to PyODE. Still a long way from being a game though.


Demo code, tap the arrow keys. Needs PyODE.

7 comments

PyClimb - Update

Posted by wegstar on 2007/04/03 06:02

Posted yesterday...
>>Things to do tomorrow:
  • AI and enemies
  • Item drop
  • fix skipped mouse event bug
  • snow!
  • REAL BULLETS

Looks like I got a lot accomplished today...

I'll do the enemy units and their AI tomorrow, along with items, and better pics :D

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Team Quicksilver - End of day 2...

Posted by RB[0] on 2007/04/03 03:48

well, I got more done today than i thought I would, you can download what we have so far from our diary page ;)

Thanks to saluk's suggestion I was able to keep my physics,player stuff :)

What is done so far...
collision detection is finished, i think...
model loading is working
particle effects are running
player physics(movement, jumping) are finished

Still to do,
get some descent graphics going(akk, we're still using all place-holders!)
Add 'blocks' that the player must go around or jump on
add enemies
add fighting
add items
add level-loading
add level victory conditions
and get the rest of the physics worked out :(

We are trying to decide whether or not to go with the current idea, which will be very difficult to finish, and is similar to many other games here.
Or, we have a backup plan, which I think might be more fun, but will be harder to balance...

Either way we still have loads to do, but it looks like we may actually finish :)

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Team Zankar II - The Revenge - Day 2

Posted by atiaxi on 2007/04/03 02:34

Though technically I suppose it's day 3. Anyway, I've got the tile engine pretty much done. Player stats and leveling is pretty simplistic, but also done. I've even got an enemy, but there's no combat so the worst he can do is chase you around. Combat tomorrow!

2 comments

Awesome block game 2 -- return of the block : The story of one block against the world - Rollin' on the rivah.

Posted by eugman on 2007/04/03 01:36



I've been working on a game where you climb up a river. It's a bit of fun as is but I'm hoping to make it more interesting.

I'm wondering if anyone thinks I can get good production score even if everything is made using pygame.draw

You can get the latest version at my svn page You only need main and euclid.

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Dam Builder - End of second day of working

Posted by faassen on 2007/04/03 01:16

What was hoped for yesterday that was delivered today?

  • Felicia has started drawing some graphics. We have some early versions now, not yet integrated with the game.
  • We have a very basic agent moving around. He can't climb the wall yet though, nor swim.
  • We gave up on nice automatic erosion behavior for now. We'll fake it.
  • Multiple water falls hooked up to water levels are now a reality.

Overall, the simulation of the waterlevels, dams and water flowing through it all is a lot better. There is even support for multiple dams. This is theoretical however, as I haven't written any tests.

This brings me to the screenshot. It is not that much changed from yesterday, but underneath it does a lot more.

That brings me to doctest-driven game development. I'm actually writing doctests for some tricky areas in the game, and it has helped me refactor and debug quite a lot. Whether having reasonably well-factored code pays off in the short period of a week I'm not sure about yet. :)

What's next?

  • We really need to start getting our little player behaving correctly. I've already written some tested code to determine whether he is walking, swimming or flying, but this needs to be hooked up both to graphics and behavior.
  • We need to get our player to be able to climb walls!
  • Hopefully we can get the basics of dam construction working.

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Welcome to World Corporation - Time flies...

Posted by Tee on 2007/04/03 00:49

...and the higher seems my odds of not finishing the game in time. But since I'm doing this just for fun, I'm going to push on.

I decided to work on the graphics before the code, but I'm not an artist, and my idea would be nice with some isometric pixel art. My first attempts are taking too long without any good results. I guess I'll have to figure out some other way. Too late to think of another idea now.

By the way, I've seen a lot of good things on other posts. Congratulations to those who already have something playable.

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