Day 2

Yay! Got up earlier today (11:00 GMT+1)! Effectively, we have not achieved more than yesterday until now ;(

I finished a second tileset for another leveldesign. Next step would be another level and than most importantly - Character Design. x_x

Serval currently fiddles with moveable blocking objects - after she was able to define blocking terrain/collision detection and after messing it all up again to rearrange all those code lines so they do what they did before... but better, as she said... I will just trust her on this ;o)

Due to our highly efficient work-done/time-left-ratio I was able to generate our "Map-Editor". Please see our extremely convincing Editor-Fake-Screenshot ^^

We won't finish - Nope. ;)

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Yeah, just trust me... *coughs* ^^