April 2007 challenge: “The only way is up”

Dam Builder - we got a basic game

Posted by faassen on 2007/04/03 21:32

The beaver (yes, that's what it is) now acutally looks like a beaver. He can walk around, swim, and climb the dam. He can go in and actually fix leaks. It all needs endless tweaking but we *do* have the basic elements of a game here.

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PyTower - Python 2.4 VS 2.5

Posted by Mikle on 2007/04/03 20:27

What will you use to run the games? I'm toying with the new features in 2.5 and I don't want it to break on computers that didn't / can't (apparently ubuntu is written in python, so you can't upgrade without breaking the kernel :)) upgrade...
So what will you be using?

11 comments

Self Defence Against Fresh Fruit - Impressions

Posted by steveth45 on 2007/04/03 19:50

This looks to be the best pyweek ever. So many of the screenshots are awesome, that it is almost intimidating. The upshot is that even if we don't win, there will be a bunch of cool games to play!

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Ninja on the Wall - now with highscore :-)

Posted by simono on 2007/04/03 19:36

spent this day making a game out of the toy. try it, if you dare :-) plan for tomorrow:
  • one stronger enemy
  • spread gun
  • ... menu already?

3 comments

Dashman DX - A Demo/Engine test! Try it out and tell me what you think

Posted by buffi on 2007/04/03 19:19

Been making solid progress so here is a demo of what I've got so far.

Dashman DX demo / engine test (requires pygame)

Controls

  • Left/Right arrow = move left/right
  • Up arrow = Jump
  • Spacebar = Dash

When walking, use dash to get a speedboost in that direction.

When jumping against a wall you can press Spacebar to walljump in the other direction
Important: Some people seem to have problems walljumping. You do not need to press any arrow key when wall jumping from a wall. Just jump up against the wall and press space. If this sends you against another wall you can simply press space again to wall jump again and so on.

Level editor
This is also a level editor! :)

It is however really lame so far but the controls are (can be used while playing).

  • Right click a wall/floor to remove it
  • Use the number 1-4 on the keyboard to shift between input modes. The modes are

The modes are

  1. Start position
  2. End position
  3. Platform / Wall
  4. Trampoline

When placing 1 and 2, simply press where to put it. When placing 3 or 4, press two positions aligned horizontally or vertically to draw it between them.

Give me comments! :)

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To Be Determined - Grudgingly withdrawn

Posted by cort on 2007/04/03 19:14

I was really looking forward to this contest...But I recently found out I'm going to be moving in a few weeks, and these boxes aren't going to pack themselves. Counting down to PyWeek 5!

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The Villainy of Cat Food Inc. - Day 3 - Only 2 more to go

Posted by Zahmekoses on 2007/04/03 18:27

Well, ... ...

It took me a whole day just to create 1 (one!) character - njaaarg XD... I used an template for RPGMaker Characters, which can be found on our Diary page (I uploaded it so everyone could use it - if anyone wants to...).

On the bright side, Serval was able to achieve multiple codish thingies today. A character that would turn into the direction it is going (well, if there *would* be a character-image implemented, yet), loading the maps with the correct tiles [yay! We have full functioning levels], and other things I cannot remember right now - but we made progress on this front, that's for sure.

Next steps for me are:
- Drawing another Character (the evil foes)
- Drawing the title Screen
- Drawing screens and scenery for Intro/Outro/Cutscene and whatever we will probably need.

Next steps for Serval are:
- AI-Script for the evil-guys
- Implementation of some kind of "walking-animation"
- some small sequences and scripted events
- finally (when I'm ready with the graphical stuff) scripting the intro/outro/cutscene


Unfortunately, we probably will not finish this game until end of competition (as predicted), as we will have to stop developement on Thursday evening (Day 5) and submit the version we have then as "final" one. Because we will be somewhere else during the upcoming easter-weekend and will have no access to internet.

Anyway, we try to get as far as possible... and will not finish ;)

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Balloons! - Late but looking forward

Posted by guitarwolf on 2007/04/03 17:33

Hi, ours idea is that a men climb a mountaint using ballons. It will have enemys who they will try to burst his balloons. The game's target is to going up as possible.

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Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - End of Tuesday morning

Posted by tsmaster on 2007/04/03 16:34

I added player classes today, which will support hotseat multiplayer and play vs the AI.

AI is not yet implemented.

There's several tutorial screens in, and a flag that turns off the tutorial.

I track your running score, both within the level, and overall.

Next: a dialog at the end of the level to show players' scores, and a dialog at the end of the game to show the winner, and then I can focus on the main menu, the options screen, and other frippery.

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Twenty Thousand Leagues under the Sea - late start

Posted by allefant on 2007/04/03 15:45

I set out to help philhassey's team instead of doing an own entry, but as I rather suck at pixel art, and right now they need NES-style tile and sprite art, this wasn't quite satisfying.
And just now, I happened to have the greatest game idea ever - so I tentatively fired up vim and with a blank file (the "screenshot" is just a mockup, all I really have so far is nothing :P) and might try doing a solo entry.

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