April 2007 challenge: “The only way is up”
Dam Builder - we got a basic game
Posted by faassen on 2007/04/03 21:32
The beaver (yes, that's what it is) now acutally looks like a beaver. He can walk around, swim, and climb the dam. He can go in and actually fix leaks. It all needs endless tweaking but we *do* have the basic elements of a game here.
PyTower - Python 2.4 VS 2.5
Posted by Mikle on 2007/04/03 20:27
So what will you be using?
Self Defence Against Fresh Fruit - Impressions
Posted by steveth45 on 2007/04/03 19:50
Ninja on the Wall - now with highscore :-)
Posted by simono on 2007/04/03 19:36
- one stronger enemy
- spread gun
- ... menu already?
Dashman DX - A Demo/Engine test! Try it out and tell me what you think
Posted by buffi on 2007/04/03 19:19
Been making solid progress so here is a demo of what I've got so far.
Dashman DX demo / engine test (requires pygame)
Controls
- Left/Right arrow = move left/right
- Up arrow = Jump
- Spacebar = Dash
When walking, use dash to get a speedboost in that direction.
When jumping against a wall you can press Spacebar to walljump in the other direction
Important: Some people seem to have problems walljumping. You do not need to press any arrow key when wall jumping from a wall. Just jump up against the wall and press space. If this sends you against another wall you can simply press space again to wall jump again and so on.
Level editor
This is also a level editor! :)
It is however really lame so far but the controls are (can be used while playing).
- Right click a wall/floor to remove it
- Use the number 1-4 on the keyboard to shift between input modes. The modes are
The modes are
- Start position
- End position
- Platform / Wall
- Trampoline
When placing 1 and 2, simply press where to put it. When placing 3 or 4, press two positions aligned horizontally or vertically to draw it between them.
Give me comments! :)
To Be Determined - Grudgingly withdrawn
Posted by cort on 2007/04/03 19:14
The Villainy of Cat Food Inc. - Day 3 - Only 2 more to go
Posted by Zahmekoses on 2007/04/03 18:27
It took me a whole day just to create 1 (one!) character - njaaarg XD... I used an template for RPGMaker Characters, which can be found on our Diary page (I uploaded it so everyone could use it - if anyone wants to...).
On the bright side, Serval was able to achieve multiple codish thingies today. A character that would turn into the direction it is going (well, if there *would* be a character-image implemented, yet), loading the maps with the correct tiles [yay! We have full functioning levels], and other things I cannot remember right now - but we made progress on this front, that's for sure.
Next steps for me are:
- Drawing another Character (the evil foes)
- Drawing the title Screen
- Drawing screens and scenery for Intro/Outro/Cutscene and whatever we will probably need.
Next steps for Serval are:
- AI-Script for the evil-guys
- Implementation of some kind of "walking-animation"
- some small sequences and scripted events
- finally (when I'm ready with the graphical stuff) scripting the intro/outro/cutscene
Unfortunately, we probably will not finish this game until end of competition (as predicted), as we will have to stop developement on Thursday evening (Day 5) and submit the version we have then as "final" one. Because we will be somewhere else during the upcoming easter-weekend and will have no access to internet.
Anyway, we try to get as far as possible... and will not finish ;)
Balloons! - Late but looking forward
Posted by guitarwolf on 2007/04/03 17:33
Woody Tigerbaum's Interplanetary Package Delivery (Big Dice Games - PW4) - End of Tuesday morning
Posted by tsmaster on 2007/04/03 16:34
AI is not yet implemented.
There's several tutorial screens in, and a flag that turns off the tutorial.
I track your running score, both within the level, and overall.
Next: a dialog at the end of the level to show players' scores, and a dialog at the end of the game to show the winner, and then I can focus on the main menu, the options screen, and other frippery.
Twenty Thousand Leagues under the Sea - late start
Posted by allefant on 2007/04/03 15:45
And just now, I happened to have the greatest game idea ever - so I tentatively fired up vim and with a blank file (the "screenshot" is just a mockup, all I really have so far is nothing :P) and might try doing a solo entry.