September 2006 challenge: “The Disappearing Act”
Evilmrhenry - Progress?
Posted by evilmrhenry on 2006/09/04 23:45
Anyway, I'm going to get the level editor working instead.
Frog Princess VS The Cyborg Fireflies - Technical problems
Posted by pekuja on 2006/09/04 23:30
Nicolas Palumbo - question
Posted by Nico on 2006/09/04 23:03
Team Ramjet - Inspiration finally strikes!
Posted by ciw42 on 2006/09/04 21:40
The "act" part of the theme is going to be an acronym for Advanced Camouflage Tank, so the full title of my game will be "Disappearing Advance Camouflage Tank".
As you may expect it'll involve tanks, but the player's tank will have a cloaking type device so that it can't be seen, which is where the "Advanced Camouflage", and therefore the "disappearing" bit comes in. However, the cloaking device requires so much power, that you can only move slowly whilst it's activated and you need to turn it off in order to be able to shoot. There'll be a short delay whilst cloaking/uncloaking and before you can fire, as I think this could make the game a little more challenging.
I need to work out a few things first, but at the moment I see this being a platform based game with a number of simple missions, but in essence it's just going to be a "get from point A to point B (and maybe back again) whilst avoiding being shot yourself, and maybe blowing a few things up along the way" type affair. I hope to be able to design levels which will require some good tactical planning and timing to complete.
I may try and incorporate a few simple puzzle elements as well, but I've no idea how much time I'm going to have this week, so maybe I'm getting a bit ahead of myself.
Pareto - Start and an idea
Posted by jvloothuis on 2006/09/04 18:54
Team Zankar - OBJ loading!
Posted by atiaxi on 2006/09/04 18:04
I decided to make my game 3D, and now I don't even remember why. Initially I was against the idea, mainly because I thought it would be too complicated.
Turns out, the 3d stuff has been easy as pie. Physics has been handing my ass to me, though. Who'd have thought car physics would be so hard? I can't seem to get turning right, so I'm faking it; each frame, a portion of your current velocity is transferred to the way you're heading. It's not realistic, but it looks good!
I uploaded a screenshot where you can see my mad OBJ-loading skills. That red car was downloaded from the internet!
ThreeLittlePygs - day 2
Posted by RB[0] on 2006/09/04 17:05
I think we'll just go flat 2d instead of isometric from here on out.
SinCe its so much easier to move objects with that.
MIB Games - The Dissappearing Act?
Posted by mibgames on 2006/09/04 11:59
I was obviously not awake as I thought theme voting started today, and the pyweek itself started next week. Doh!
Guess I'd better come up with an idea
Kiwi - Out game idea
Posted by eltriuqS on 2006/09/04 11:54
Also, the character won't be waldo of course, but codename 'Orazi'.
"A powerful mage has done the disappearing act on Orazi,
and ever since he was never seen around. You, a brave adventurer,
must find him in order to "
(i lost it there.. i have no idea why would someone want to find him.)
Anyways, this is the general idea. We have until thursday to develop this
to a complete idea (more will be posted here).
In the meanwhile post your comments here!
eltriuqS
selsine - The Disapppearing Act?
Posted by selsine on 2006/09/04 11:11