September 2006 challenge: “The Disappearing Act”
Team Big Dice Games - Line Count, end of Monday
Posted by tsmaster on 2006/09/05 05:09
E:\dev\PyWeek3\Dev>wc *.py 137 178 3022 bandMember.py 7 21 121 behavior.py 44 69 1087 boundingBox.py 15 14 233 commonMath.py 466 618 11801 fan.py 42 83 978 goal.py 72 52 2126 loadSounds.py 158 261 4343 main.py 42 33 590 objectLists.py 96 135 2029 obstacle.py 22 39 468 soundMgr.py 1101 1503 26798 totalIf you had asked me to guess how many lines of code I had written on this today, I probably would have gone higher than this.
I expect that I won't write as much code per day during the week - in part because I won't have as much time, but also because as the project gets closer to the end, I expect to spend time replacing my OpenGL stick figure art with something more presentable.
Hm, there's even the danger that as I remove programmer (code) art and replace it with programmer (drawn) art, my lines of code will go down.
Bouncy the Hungry Rabbit - Basic concept is complete!
Posted by richard on 2006/09/05 05:04

- You're a rabbit who's hungry and can eat food from a garden,
- The farmer will notice and try to catch you, and
- You can hide from the farmer by digging underground.
I also got the level editor mostly working today -- I couldn't get picking working while drawing the map in perspective so I switched back to ortho, and the lighting worked. No idea why it works now and didn't before. My next step is to bring up a little menu with actions (rotate, delete, move) when you click on an object in the map.
I have some additional ideas for gameplay, but I'd welcome suggestions. First up will be the introduction of a "hard" mode which has a timer, and you must eat up before the timer runs out.
Also the collision detection / response is a little dodgy in places and I'd like to clean it up...
Team_Cloudy - day 2
Posted by chr15m on 2006/09/05 04:16
sloccounts says:
Total Physical Source Lines of Code (SLOC) = 276
Total Estimated Cost to Develop = $ 6,992
That's a lot of money for two days work!
Enter The Foo - Y 3030
Posted by djfroofy_c_ on 2006/09/05 03:49
The World Dissolved - Act 0 Complete
Posted by Phil on 2006/09/05 02:43
Crunchy Toads - Dead end, moving on
Posted by donal.h on 2006/09/05 02:36
Other than that, I have heard good things from Skaro about our game engine, so I figure we are making good progress. It's only Monday. I'll panic Wednesday, then think we're doing amazingly well on Thursday. Then it will be a full out fit of activity until the deadline.
So says I.
Nicolas Palumbo - the astar library is working fine
Posted by Nico on 2006/09/05 01:40
Nicolas Palumbo - Astar library not Working
Posted by Nico on 2006/09/05 01:01
The World Dissolved - The World Dissolved
Posted by Phil on 2006/09/05 00:17
So I finally came up with what I'm going to do for this. It's going to be an interactive novel. On the plus side, that means I get to flex my writing muscles over the next week. On the minus side, that means I have to flex my writing muscles over the next week.
I don't plan on having any graphics in the game. And the code is already horrid, barely an hour or two into my starting. Ah, well. I've been meaning to write some form of IF for ages, and it looks like this is going to be where I do it.
Another plus: I suspect that there will be very low system requirements to play the game.
Team Big Dice Games - First Playable!
Posted by tsmaster on 2006/09/05 00:15
But you know, not so bad for a day's work.