day 2

Well, currently we have a player that you rotate with the arrow keys and move with the up arrow. The only problem is that the movement is kind of funny along the edges of tiles and the screen does'nt follow you correctly.
I think we'll just go flat 2d instead of isometric from here on out.
SinCe its so much easier to move objects with that.

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Okay, its day 3 but I was too busy last night to come blog.

Our game is really starting to shape up now.
We got our artist back last night and he made some tiles and a new enemy(not in this release)
The game is now completely tile-based.
The player and enemy movements are now working!
And we have level loading finished.

Now we just need the fighting code, misc game code and some nice art and levels.