Inspiration finally strikes!

Right. I have an idea, and I think it's going to go some way towards get around my little problem of not being able to draw too well. I find it easier to draw non-organic things, so...

The "act" part of the theme is going to be an acronym for Advanced Camouflage Tank, so the full title of my game will be "Disappearing Advance Camouflage Tank".

As you may expect it'll involve tanks, but the player's tank will have a cloaking type device so that it can't be seen, which is where the "Advanced Camouflage", and therefore the "disappearing" bit comes in. However, the cloaking device requires so much power, that you can only move slowly whilst it's activated and you need to turn it off in order to be able to shoot. There'll be a short delay whilst cloaking/uncloaking and before you can fire, as I think this could make the game a little more challenging.

I need to work out a few things first, but at the moment I see this being a platform based game with a number of simple missions, but in essence it's just going to be a "get from point A to point B (and maybe back again) whilst avoiding being shot yourself, and maybe blowing a few things up along the way" type affair. I hope to be able to design levels which will require some good tactical planning and timing to complete.

I may try and incorporate a few simple puzzle elements as well, but I've no idea how much time I'm going to have this week, so maybe I'm getting a bit ahead of myself.

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Added the above again, as I'd entered it as a comment to my earlier post rather than a diary entry. Silly me.