PyWeek 28 challenge: “Tower”
The Tower of Torment - Raycaster progress
Posted by schilcote on 2019/09/23 03:42
Devils Tower - Boiler plate and such
Posted by tizilogic on 2019/09/23 01:51
Roller Knight - Day 1
Posted by mauve on 2019/09/22 21:42
Larry's idea is to do a Robotron-style game with swords and shields, using Wasabi2d. I spent the morning putting together an animated knight character. He has a few different moves. You can also add him in different colours. Here's a video of using two gamepads to control two different knights: https://youtu.be/8KJOXdrYUhE
It turns out Larry wants it to be smaller and faster, and to use twin stick gamepads. So he is exploring gameplay to that effect, and how to fallback to cheaper gamepads or mouse+keyboard, while I have worked on shrinking the graphics.
There were a couple of effects that I couldn't quite pull off in Wasabi2D 1.0.0 so I switched to adding them; I've now cut a Wasabi2d 1.1.0. If anyone is using Wasabi2d and wants to send a PR during the week I'll try to get it merged.
The latest version looks like this, video at https://youtu.be/N61Y7BEyldI :
Stacky Tower - Stacky Tower?
Posted by dowski on 2019/09/22 19:08
Our game is going to be sort of a puzzle/racer game. Our rough idea is for two players, each trying to build the highest tower. There is a changing selection of new blocks at the top that the player can choose. Some blocks add to their tower, others are attacks against the other player. Here's a sketch.
I program for my day job (not games though) and I taught my son Python and PyGame Zero last year. He made a cool space-invaders type game using pgzero yesterday as a warmup for the competition.
I'm the better coder and he's the better artist. But hopefully we'll both be making contributions in each area.
*I've signed up for prior PyWeeks but I've never actually taken part
The Emerald Tower - 2D dungeon crawler inside a tower?
Posted by Phantasma on 2019/09/22 17:35
NOTE: Due to the time constraints between work and pyweek, this is going to be really difficult to pull off. If I find that near the end of the challenge there's still a lot I have to do I may have to either submit it regardless if its unfinished or quit.
Crossing foothills - Sunday evening
Posted by yarolig on 2019/09/22 17:14
It requires OpenGL 3.3, but my Intel(R) HD Graphics 520 on linux has version 3.0. There is workaround that I will use:
MESA_GL_VERSION_OVERRIDE=3.3 python3 run_game.py
The documentation for ModernGL is not good enough for pyweek. For example I can't figure out how to set uniform variables using only https://moderngl.readthedocs.io/en/stable/. Moreover I can't do it by googling moderngl uiform! I have to read https://github.com/moderngl/moderngl/tree/master/examples instead. Looks like I breaking rule "8. Allowed Documentation".
The Tower of Torment - Mockup
Posted by schilcote on 2019/09/22 16:59
Souls Of The Tower - Darkness and animation
Posted by MihailRis on 2019/09/22 16:19
News:
- Simple flashlight.
- Vignette-like effect (overlay).
- Character animation (walk)
Next... Hm... It's time to go sleep, my "CPU" is too slow now.
Rapunzel, Rapunzel - Off to a good start
Posted by hop on 2019/09/22 16:15
The Tower of Torment - Where's Jonas?
Posted by schilcote on 2019/09/22 15:24