Rapunzel, Rapunzel


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First draft of Rapunzel
gem 2019/09/24 21:52

Diary Entries

Off to a good start

We've got our basic idea and general game concept figured out… :)

Next step for me: prototype something in pypercard so we can flesh it out.

I'm impressed with how fast you can get something up and running with pypercard, although the documentation is still somewhat rudimentary. On the other hand it seems a good fit for what we plan to do, so maybe it's going to be useful beyond the prototyping stage.


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Rapunzel has a face now

Designing Rapunzel herself, though the tower looks a bit weird as of now. There is still a lot to do in how Rapunzel and the tower change over time. Not sure yet if there will be a set of fixed combinations of attributes that are expressed in the images (not worth the time maybe?) or if there will be elements that are flexible and are added as appropriate (not sure if worth the risk of having her hair float above the tower or something like that). The latter reminds me of old cartoons where you can tell by the color and structure of elements that they are going to move.

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