PyWeek 28 challenge: “Tower”

Souls Of The Tower - First steps

Posted by MihailRis on 2019/09/22 15:00

I want to create horror game and i have a plan!

Now basic camera code and code for reading simple tmx maps is done.

I've created:

- camera class

- simple character (that gray rectangle).

- simple physics with collision detection.

- simple animation class (unused now)

- fullscreen mode (???)

This things took 4-5 hours. Next i will draw textures and character animation, add some lighting (it will be difficult with PyGame).

See Twitter for more screenshots ;)

Add a comment

Crossing foothills - Sunday morning

Posted by yarolig on 2019/09/22 11:40

Hi everyone! I have a full week to spend on pyweek.

The theme is easy. You can imagine a lot of games about towers.

Need to decide what game I am making. Intended to try ModernGL and make another 3D action.

What genres I want to make?

  • quest - NO!
  • real time strategy - not this week. I'm afraid there be a lot of tower defense games.
  • turn based - better
  • RPG - maybe
  • Shooter - yeah!
  • racing - I have one already
  • platformer - I have one already
  • puzzle - NO!
  • ASCII roguelike. Not this week.

Will try not to think about plot and towers for the next two days.

What can I do?

  • write dirty python code
  • write basic FPS in 3 hours
  • rewrite it clean. In this week it not needed :)
  • write short texts (and long unordered lists :)
  • write things on paper
  • draw 2D potato graphics
  • draw awful 3D models very slowly
  • draw levels in the Tiled Map Editor
  • draw levels in kolourpaint (it is not convenient)
  • pick good music from FMA... Oops, there is something on FMA... http://www.freemusicarchive.org/static is partially working. But I don't see licenses for tracks. Will try filmmusic.io.
  • pick OFL fonts from fontlibrary.org
  • record sound effects
  • lose a lot of time searching 3D models
  • use PyInstaller
  • upload screenshots and logs every day

What will be fun to do?

  • 3D game! (again)
  • try ModernGL. Write two fine shaders.
  • do something new! For example win this contest :)

What setting?

  • Medieval/modern/futuristic/alien/microscopic/other? The other is the best.

I have some great ideas that will not fit into one week.

I going to think for a while and to make a basic FPS engine and UI.

Add a comment

The Alchemist's Tower - Haitus

Posted by ntoll on 2019/09/22 09:22

So I have a family birthday today and some urgent work for a client tomorrow, which means I won't be able to get to actual PyWeek things until Tuesday.


However, I've been thinking long and hard about how to make this work with PyperCard and I think I'll go for a choose-your-own-adventure style game. The theme ("Tower") probably fits quite well with this genre of story telling... just need to figure out a story. ;-)

2 comments

Derplings: Tower Ascent - First night

Posted by wkmanire on 2019/09/22 06:16

We have plan.

Progress so far:
- There are things in the world
- The things can fall
- Things can stop falling when they run into other things

Add a comment

The Infinite Tower - Day 1 - Brainstorming

Posted by OrionDark7 on 2019/09/22 03:47

Pretty good start. I have an idea I want to do that I think would be fun and engaging and that I'm pretty excited to make.


The game I'm making is a game where you have to run up a tower, but on each level there's different enemies you have to defeat and different obstacles to face, with a possible reward at the end of each level and each tower. You can recieve new gear, money, XP, that sort of thing. Working name for now is "Tower of Doom". I may change it later.


Today was basically just laying the groundwork for the concept of the game. I also got some base code set as well as a UI engine working (so I don't have to do it later). I definitely will get much more done tomorrow. 

Add a comment

None - Early drop-out this year

Posted by scav on 2019/09/10 06:58

Illness and other commitments have conspired to make me drop out early. Oh well.

2 comments