PyWeek 28 challenge: “Tower”
Souls Of The Tower - First steps
Posted by MihailRis on 2019/09/22 15:00
I want to create horror game and i have a plan!
Now basic camera code and code for reading simple tmx maps is done.I've created:
- camera class
- simple character (that gray rectangle).
- simple physics with collision detection.
- simple animation class (unused now)
- fullscreen mode (???)
This things took 4-5 hours. Next i will draw textures and character animation, add some lighting (it will be difficult with PyGame).
See Twitter for more screenshots ;)
Crossing foothills - Sunday morning
Posted by yarolig on 2019/09/22 11:40
Hi everyone! I have a full week to spend on pyweek.
The theme is easy. You can imagine a lot of games about towers.
Need to decide what game I am making. Intended to try ModernGL and make another 3D action.
What genres I want to make?
- quest - NO!
- real time strategy - not this week. I'm afraid there be a lot of tower defense games.
- turn based - better
- RPG - maybe
- Shooter - yeah!
- racing - I have one already
- platformer - I have one already
- puzzle - NO!
- ASCII roguelike. Not this week.
Will try not to think about plot and towers for the next two days.
What can I do?
- write dirty python code
- write basic FPS in 3 hours
- rewrite it clean. In this week it not needed :)
- write short texts (and long unordered lists :)
- write things on paper
- draw 2D potato graphics
- draw awful 3D models very slowly
- draw levels in the Tiled Map Editor
- draw levels in kolourpaint (it is not convenient)
- pick good music from FMA... Oops, there is something on FMA... http://www.freemusicarchive.org/static is partially working. But I don't see licenses for tracks. Will try filmmusic.io.
- pick OFL fonts from fontlibrary.org
- record sound effects
- lose a lot of time searching 3D models
- use PyInstaller
- upload screenshots and logs every day
What will be fun to do?
- 3D game! (again)
- try ModernGL. Write two fine shaders.
- do something new! For example win this contest :)
What setting?
- Medieval/modern/futuristic/alien/microscopic/other? The other is the best.
I have some great ideas that will not fit into one week.
I going to think for a while and to make a basic FPS engine and UI.
The Alchemist's Tower - Haitus
Posted by ntoll on 2019/09/22 09:22
Derplings: Tower Ascent - First night
Posted by wkmanire on 2019/09/22 06:16
The Infinite Tower - Day 1 - Brainstorming
Posted by OrionDark7 on 2019/09/22 03:47
The game I'm making is a game where you have to run up a tower, but on each level there's different enemies you have to defeat and different obstacles to face, with a possible reward at the end of each level and each tower. You can recieve new gear, money, XP, that sort of thing. Working name for now is "Tower of Doom". I may change it later.
Today was basically just laying the groundwork for the concept of the game. I also got some base code set as well as a UI engine working (so I don't have to do it later). I definitely will get much more done tomorrow.
None - Early drop-out this year
Posted by scav on 2019/09/10 06:58