Boiler plate and such

I find joy in trying to create generators that in turn generate worlds to explore and build games inside. One of the major obstacles at the beginning of a jam is to write all the boiler plate code for such a generator. Mostly it's just a repetition of something I already wrote several times over and even though I've gotten a lot faster at writing those basics, I still fall into the usual bug traps during development. There's always several things I mess up and then spend hours on end debugging...

During this first day I managed to generate parametric spheres and cones:
yay... shapes...

Tomorrow I'll probably extend the shape generator, adding cuboid, maybe torus and/or ellipsoid shapes into the mix. To then move on to use that generator to build more complex stuff...

For now I'm toast.