March 2019 challenge: “6”

Six Moves - Day 7 - How To Play and Level Select Screens, Graphical Fixes + Some Animations

Posted by OrionDark7 on 2019/03/30 04:17

To be honest, the game is pretty much done. I could turn it in right now and be content with what I built this week. But I don't have the "content" mindset. Everything's got to the best I can make it. And that's what I'm going to do.

Anyways, here's what I did today:

Level Selector and How to Play Screen

I started drafting a How to Play Screen this morning and planning out everything I was going to write and diagrams and other visual aids. I got one of my family members to proofread it later in the afternoon, and it ended up being mostly clear and not much I needed to change. So I got that done with no problems.

Then there's the level select screen. This one was a little bit harder to make. Originally I was going to have all of the levels on one screen, with a screenshot that you can click on to start the level. Unfortunately, when those screenshots got resized by Pygame, they looked about as bad as a blurry photo that looked like a crusty JPEG, if you know what I mean. So I decided to only put one screenshot on the entire screen, and you can just hit scroll through which level you want to pick.

Graphical Fixes and Animations

So I decided to mess a little bit with some of the Graphics today. I didn't really like how the Audio and Music Buttons came out when you see them in game, so I decided to re-do them. I also started sketching out a Logo for the game as well.

I also created a pretty cool animation today that when your player runs into a wall, it makes a splat sound and he squishes into the shape of an X, so I thought that was kind of cool. Here's a video of it:

Day 7 Animation

Here's another screenshot of one of the later levels as well:
Day 7 Screenshot

Big Day Tomorrow, Good Luck to you all, and get some sleep tonight.

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Six Shootin' Cats - Last day!

Posted by zwerver on 2019/03/30 01:38

Last day and I can't sleep. The game is pretty much done. I added sounds, more animations, updated all cat models, added save feature, added smoke in the room.


Now all that's left is
jaws-theme'ish sound before gunshot
titlescreen
splash screens
more idle animations
voice acting

OK this game probably won't have voice acting sadly. Right?

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What The Frog?! - Day 6

Posted by mauve on 2019/03/30 01:05

Just before I went to bed last night I hooked up the ability to load scenery objects with effectively any .png file. I also load the transformation from the SVG although I am doing it the hard way by decomposing the transformation to scale, rotation, flip and translation to apply it to Pyglet sprites. Easier would be just to construct the vertices of the four corners and apply the matrix from the SVG.

Anyway, the result is that I can now dot my levels with loads of little sprites at arbitrary orientations, so they're now looking much prettier.


Today I focused on creating more levels. I think I'm up to 15 proper levels now, and I have organised them into a reasonable difficulty ramp but I'm now pretty practiced and I expect you'll find them harder.

Late in the day I added lilypads which are a dynamic physics object (really the only one except for the frog):


I have enough levels now that I can probably stop, but most of them need visual decoration.

I'm pretty happy with how I am set for the big finish tomorrow. The main things I need to add are title screens and sound.

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B Ball Tomb - Day 7

Posted by speedlimit35 on 2019/03/30 00:59

Finnally finished most of the game probably. Now I just need to fix some probelms if I have time and make a song.............



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Route 6 - Glorious incompleteness

Posted by pypi on 2019/03/30 00:55

I've played around with a few ideas but none of the attempts enthused me, so I'm calling it quits for now. The basic game is in place - you can drive a bus around! there is a scoring mechanism! - although the bus model could be improved.


I looked at parallax rendering (there is a "refactor" branch with some experiments) but decided that it didn't really add enough to justify inclusion as it was. Making the people move in a more interesting fashion is in the same boat, as was adding more objects on the display. There were things I could do to improve the visuals but fundamentally not much that would actually add to the play value... or that I thought was worthwhile coding up.

I did particularly enjoy mucking around with the bus model and randomly generated path, and the little bits of drawing (for the bus stop and sign, the bus and audio were online, see git log for links).

Would I participate in another pyweek? Perhaps, but I'd probably focus on something with more opportunities for interesting mechanics, and it might depend a bit on the theme choice - I thought 6 was a little tricky.

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Six Days till Dawn - Day 6-texures, textures, textures

Posted by chrisyan2000 on 2019/03/30 00:35

Working on textures.....

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TextSmith - It's ALIVE!

Posted by ntoll on 2019/03/29 19:55

So, there's still lots to do, but I've done the metaphorical plumbing of the minimum things to make sure all the layers talk to each other. As a result I've been playing around with the game as a test server on my laptop. It's very simple, but the important thing is that the damn thing appears to work. As always, I've spent HOURS faffing about with CSS then given up.

Also, Quart (the Python aynscio library we're using to serve the application via websockets) is both really very good but not fantastically documented. What documentation that exists, is quite good, although the examples could be more comprehensive. However, many parts of the system remain not-documented enough. Anyway.... Quart is cool and I'll be using again if need be, so thanks to the developers for making something which (once figured out) is really simple and powerful.

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HexaLite - Some news !

Posted by Shyzuna on 2019/03/29 18:11

Some updates are here !
Last days our work wasn't something very visual, so I didn't update the diary.

But we are now starting to apply this hidden stuffs on the screen =D

We changed and adapted our tilling (credits here, thanks cuddlyclover).
New tiles

Got some basic menu/panel.
GUI

Still a bunch of work todo (Turn system, equipment, upgrade ...).
Since majority of our team are "after work jammer", we count on this evening and saturday to get the job done.
We hope we'll be able to finish in time !

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Six Shootin' Cats - Woops, nice save.

Posted by zwerver on 2019/03/29 17:26

Wow so much for keeping a diary, huh. After day 3 I sorta got stressed out because I didn't have a game design document. I'm never doing that again. I thought, oh just a small little russian roulette game, no GDD should be fine but, of course, I had to make a character rig with facial animations. Rest assured the game is 90% completed, boasts 6 playable characters, has a definite ending, and there's still 30 hours left. All there's left is sound fx and a little explosion animation, but there wasn't enough time left to remember and write up what I was doing. Long story short: panda3d is a really amazing engine with awesome community and blender truly is the queen of 3d suites and python is the glue that holds everything together, my personally written python being more like drowning it in glue, but it works.

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Quantograph - MVP complete

Posted by quantumjim on 2019/03/29 14:35

I have an MVP! I submitted something tagged as 'final version'!

Whether it really is the final version remains to be seen. But it is nevertheless usable.

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